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Super Defender Heck Yeah's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 2.927 | 3.182 |
Sound | #34 | 2.676 | 2.909 |
Theme | #36 | 2.760 | 3.000 |
Overall | #39 | 2.718 | 2.955 |
Aesthetics | #43 | 2.509 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game and concept are good, but the interface was really confusing at first. Once I figured out what I was doing the game became really fun and addictive. Nice game :)
Well that escalates quick I need more coins lol
Using the right mouse click to place towers and to use the UI was confusing at first, but once I figured that out I did enjoy the game. Cool that you can have your own clones that attack enemies. Like everyone else said it need some balancing with the price of the towers.
a good starting point for a tower defence game - though needs more feedback, and like other people have mentioned everything just feels a bit underpowered. Bullets need to be bigger and move faster, literally make them 5-10x bigger and it'll feel better straight away! More money for a kill, faster rounds with more enemies would also make it feel more lively.
Definitely has promise, though!
I had fun playing this game.
I invested in factories early on which means I got a lot of money in the end. The issue is at wave 6 and everything after the game was lagging so hard I could barely add anything anymore. not sure if this was an issue on my end or the game itself tbh but it happened two times starting wave 6.
I made it to wave 9 but at that point, the game wasn't responsive.
I suggest some balance where killing enemies gives you more coins. Even though investing in factories early on grants you a lot of coins at the end game but killing enemies should be more rewarding.
Also, I used the walls to shut off my base completely and I think this broke the Ai bc they were standing still and not moving anymore.
I think the game has a lot of potential. Good work!
The controlling a tower is pretty cool, but theres no way to exit it.
Really? Works perfectly fine for me by pressing escape.
maybe I'm just a fanboy for tower defense games but this has a lot of potential, where this game goes wrong is the balance, you get too little money for the enemies you kill and eventually I just died because I had too few towers(a note in gamemaking: always make the game easier than you think because new players will only play it once or twice and they wont have nearly as much experience as you do). also I was very confused about the walls, in the end of the game I had well over 100 walls but I could only place a handful at a time. but the concept is good and there are a few unique ideas (unique to me). the artstyle was a bit basic but you can still make that style work if you do it right. overall a great effort, I can see alot of work went into this, well done. my high score was 613
Thanks for the feedback. I kept testing the game and it felt to easy but you're right. I should have made it easier.
The UI mess with the towers that are obviously underpowered, and the money gained is really bad in comparison of their prices