The game and concept are good, but the interface was really confusing at first. Once I figured out what I was doing the game became really fun and addictive. Nice game :)
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Super Defender Heck Yeah's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 2.927 | 3.182 |
Sound | #34 | 2.676 | 2.909 |
Theme | #36 | 2.760 | 3.000 |
Overall | #39 | 2.718 | 2.955 |
Aesthetics | #43 | 2.509 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Using the right mouse click to place towers and to use the UI was confusing at first, but once I figured that out I did enjoy the game. Cool that you can have your own clones that attack enemies. Like everyone else said it need some balancing with the price of the towers.
a good starting point for a tower defence game - though needs more feedback, and like other people have mentioned everything just feels a bit underpowered. Bullets need to be bigger and move faster, literally make them 5-10x bigger and it'll feel better straight away! More money for a kill, faster rounds with more enemies would also make it feel more lively.
Definitely has promise, though!
I had fun playing this game.
I invested in factories early on which means I got a lot of money in the end. The issue is at wave 6 and everything after the game was lagging so hard I could barely add anything anymore. not sure if this was an issue on my end or the game itself tbh but it happened two times starting wave 6.
I made it to wave 9 but at that point, the game wasn't responsive.
I suggest some balance where killing enemies gives you more coins. Even though investing in factories early on grants you a lot of coins at the end game but killing enemies should be more rewarding.
Also, I used the walls to shut off my base completely and I think this broke the Ai bc they were standing still and not moving anymore.
I think the game has a lot of potential. Good work!
The controlling a tower is pretty cool, but theres no way to exit it.
maybe I'm just a fanboy for tower defense games but this has a lot of potential, where this game goes wrong is the balance, you get too little money for the enemies you kill and eventually I just died because I had too few towers(a note in gamemaking: always make the game easier than you think because new players will only play it once or twice and they wont have nearly as much experience as you do). also I was very confused about the walls, in the end of the game I had well over 100 walls but I could only place a handful at a time. but the concept is good and there are a few unique ideas (unique to me). the artstyle was a bit basic but you can still make that style work if you do it right. overall a great effort, I can see alot of work went into this, well done. my high score was 613
The UI mess with the towers that are obviously underpowered, and the money gained is really bad in comparison of their prices
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