Love the gameplay, it's very straightforward and really fun! The reverse scoring is interesting but it feels a little conflicting when you lose score. I think giving the bot HP and having score rewarded based on how healthy it is at the end might make it feel better for the player. Great game overall and excellent work!
Play game
Sling Punk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.737 | 3.737 |
Aesthetics | #35 | 3.684 | 3.684 |
Sound | #42 | 3.158 | 3.158 |
Overall | #48 | 3.224 | 3.224 |
Theme | #104 | 2.316 | 2.316 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/TeamTreeGames/status/1488069684792463362
Comments
Hi! thanks for the feedback, regarding how this connects to the theme my idea here was a reversed scoring system where you start off with a set number score 300,000 in this case and you lose score the more damage your body takes slamming into the walls. So your ultimate goal is to complete levels in the least amount of moves possible (Protecting your body), to achieve the highest score you can. I can totally see where that is not completely clear and really is up to personal interpretation though. Glad you enjoyed the game. good luck with the jam!
The aesthetic is great as wel as the overall theme, maybe the sound design was a bit too uninspired in comparison with the latter elements. I used to like ragdoll games a lot back in the days and this game is also a very nice addition to that genre, even though it took me a while to understand that I could drag across any part of the screen and not necessarily near the ragdoll itself. My only real complain with this game is that it totally unrelated to the theme, but apart from this, great work!
Hi! thanks for the feedback, regarding how this connects to the theme my idea here was a reversed scoring system where you start off with a set number score 300,000 in this case and you lose score the more damage your body takes slamming into the walls. So your ultimate goal is to complete levels in the least amount of moves possible (Protecting your body), to achieve the highest score you can. I can totally see where that is not completely clear and really is up to personal interpretation though. Glad you enjoyed the game. good luck with the jam!
Very fun! Though the cannons made me want to occasionally rage-quit. ;) I also agree that somehow being able to launch in air would be epic! I like the idea with the flipped scoring system, that you start with the highest score and then try to keep it - it's a refreshing and interesting variation! The robot-model is really cool! All in all, good work! :)
The physics and rogdoll body is really cool. It would be nice to be able to sling the body while in the air
Really cool physics! Being able to fling around and smash the robot up reminds me of Interactive buddy. Good work!!
Very interesting game! Alos I would love it if you could lauch the player in the air!
The gameplay is fun! The environments are nicely detailed. The scoring system works well with the game. Sound design is okay in my opinion! Loved the presentation (The main menu style). Great job overall!!
The gameplay is fun! The environments are nicely detailed. The scoring system works well with the game. Sound design is okay in my opinion! Loved the presentation (The main menu style). Great job overall!!
Cool gameplay! Everything feels fun, but I didn't like how spikes work imo they should not restart level to make me doing everything over again, they should lower my score to reward good players.
Good game!
This games looks and feels really good for how long you had to make it. Really enjoyed the creative movement
Leave a comment
Log in with itch.io to leave a comment.