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Crystal Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #12 | 3.952 | 3.952 |
Theme | #31 | 3.810 | 3.810 |
Overall | #45 | 3.250 | 3.250 |
Gameplay | #63 | 2.952 | 2.952 |
Sound | #87 | 2.286 | 2.286 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The visual and gameplay is really good but there is too much camera shaking for me
Great game!
Hope you can play my game, too! -> https://itch.io/jam/scorejam17/rate/137957
Great gameplay, theme interpretation and aesthetics. Really was digging the mobility and shooting mechanics. Good job
Really juicy!
Nice sound and aesthetics. Too much camera shaking imho.
I'm excited to play the next version.
Really the visual of the game is very good, and the gameplay is smooth and challenging! The knock back really increased the difficulty of the game, nice.
Really the visual of the game is very good, and the gameplay is smooth and challenging! The knockback really increased the difficulty of the game, nice.
Seems like a really nice game, if it wasn’t for the screenshake… Try to reduce it in a next version.
I understand what i must to do in the game but i am really dizzy about all that shaking.
Nice job!
Really amazing visuals on this one and lots of juice for feedback! The game play is nice as well if not a bit tough, great job on your entry! :D
The game is very vibratey but It is pretty good, you can really feel the shotgun recoil, the art style goes well but I can’t die for some reason, but overall, Good Job!
Happy that you liked it!
Game should end when health of the crystal will end, but I did not have time to add it :v
In terms of art, I really like the pixel art as it really matched the dungeon theme imo. The controls, with the large recoil on the shotgun, is unique. The screen shake could be toned down a bit. However, all in all, it has the potential to be a really fun game. Looking forward to updates!
I really enjoy the the pixel art, especially the detail of the floor. recoil from the shotgun did feel a bit to long lasting. Also this fits the theme amazingly.
Nice to see you like it! Later I'll do similar game, but with more time and balancing.
I really enjoy the way the shotgun kickback works. I also think the artwork for the center crystal is really cool. More variety in enemies and maybe weapon upgrades would be cool to see.
If you have time and could check out my submission I would really appreciate it!
Thanks a lot!
You got a point in variety, I planned 3 enemies and guns/upgrades but time verified my plans :v
The juiciest game I've seen so far in this jam! Nice work! I love the massive recoil, but it would be nice if you could recover from it faster. (Like, still have major kickback, but allow the player to change their momentum very quickly.)
I played for quite a while before I realized I had already lost but it seems the game doesn't tell you that you lost.
Nice work overall though!
Thanks for the opinion! In fact, the recoil is a bit too high and the game doesn't have an ending ooops (i didn't fit in time).
I liked this game, so I will release a post jam version in the future and maybe even a expand this game.
Happy to see You liked it! ^^