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King of Milito's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.121 | 4.121 |
Gameplay | #23 | 3.515 | 3.515 |
Overall | #37 | 3.356 | 3.356 |
Sound | #43 | 3.152 | 3.152 |
Aesthetics | #85 | 2.636 | 2.636 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A little bit unintuitive at first but then I had loads of fun, nice work !
Really cool concept! could use an in game tutorial, but still fun!
Interesting concept, I’m thinking u could improve it adding a few limitations to the movement, I picked up a single piece and destroyed a full army of enemies. The sky part is a bit confusing
Ya im going to update it after the voting, and the units will have cool down after move.
Great game!
Hope you can play my game, too! -> https://itch.io/jam/scorejam17/rate/137957
Very interesting gameplay! Was very challenging, and I think with a fresh look could have potential, nice job! It did lack a bit of guidance, though that could be easily fixed.
Crazy good gameplay it was challenging and fun. The sound was fantastic and it fit the theme perfectly although the graphics weren't fantastic it was a very good entry. :)
Played on stream here: https://www.twitch.tv/asfunasfun
Interesting idea!
Nice game but i think the leaderboard was bugged for me
Ya the leaderboard doesn't seem to work properly, i will try to figuring out whats wrong.
nice Game! a good game to past the time or a good game to play when bored! but the icons are confusing or i dont know what the icons meant.
2909! :D
Gameplay
It was very chaotic but fun when you got the hang of it! I didn't really understand how to have time to use the sky-layer though, things happened so fast on the ground I eventually just gave the sky up. :o But the sky-mobs showed up when one tile away from the king (right?) so I had a small chance to gobble them up anyway! ^^
A nice addition here that would have added sooo much to the game would be to be able to map the buying of soldiers to keyboard, it was a lot of sweeping the mouse to the bottom to buy new stuff, but I think it would be more enjoyable if you didn't need to take your eyes of the battlefield too much. :)
Theme
A great incorporation of the theme, couldn't be any less than perfect score!
Aesthetics
I didn't quite understand the icons to be honest, I believe here it would be better to have some clearer visualization of what I'm buying. :)
Sound
The sound fitted the game really well! Perhaps the music was a bit to short and became repetitive pretty fast, the effects were solid.
Good work! :D
Thanks, and you are even better than my record, nice! For the gameplay, I am planning to make the the enemy spawn and move slower to make the battlefield less messy and try balance focus on the sky and ground.
I always forget to switch the view until something fall on a poor minion.
Great game! It can be bigger!
really solid game ^^ really chaotic !
Really enjoyed the game play of this one very very clever! Bopping to the music the whole way through :D
The game is inqueand it is fun. Good job!
I really love the chess style type of game
Very nice game :)
Its challenging and fits very well to the theme.
At the start i was a little bit confused with the Sky view.
Great work!
Cool concept. It's about strategy just like it's about reflexes lategame. Well done overall
Cool idea, you got a TON done in just a few days.
The different player types were very neat.
I liked the art style, and the music.
Awesome job! Were you working by yourself or with a team?
Thanks you!
I am working by myself.
And the icon of the minion and enemy is from unity default image(now i think about it, should i write it on the description?)
I don't think you have to if it's a free to use asset :)
Good luck with the jam!
Here's some feedback on your game:
1. The theme
I like the idea of the random movement and that the enemy can do the same things as you can, but maybe make it more into a tower defense game than a "just place it on the enemy"-game
2. The gameplay
Unfortanetly, the gameplay isn' t that fun, mainly because i don't really know what's going on. I can't figure out what all the symbols do and mean (especially the one on the right) and i would like it if you could change the position of your base so you can place stuff somewhere else. Also, give the player some gold in the beginning and then just give them gold if they defeated enemies. Same for the score.
3. The graphics
The graphics aren't that bad, but choose a nicer color scheme on a site like Coolors.co and a better font on a website like Google Fonts.
4. The sounds
The music and sounds are okay, but a little bit too generic. The music reminds me of something, but i don't know what...
I hope my feedback helped you, and it would be nice if you could check out my submission too! Thanks! :)
Thanks for the feedback! I will check out your game later.
Also,I think I will add tutorial and show the unit name.As for the "give the player some gold in the beginning and then just give them gold if they defeated enemies. Same for the score" , the game is already doing that.
Oh, sorry, i thought the gold just increased based on time.
I think the concept is really good and it's implemented here well. My only suggestion would be to add some sort of timer because there really isn't much stopping the player from concentrating on just one powerful unit (such as the 2nd to the last unit, not sure what its name is). All in all, it's a fun game and I love the idea behind it!