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Space Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #29 | 3.167 | 3.167 |
Aesthetics | #39 | 3.083 | 3.083 |
Overall | #42 | 2.896 | 2.896 |
Gameplay | #50 | 2.667 | 2.667 |
Theme | #63 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
but theres no fire in space duh
Nice game, if the enemy's shooting cooldown is a bit longer to give a player more time to breath, and give player different abilities when absorbing the parts rather than adding new projectile because at some points the player becomes almost invincible would be great, anyways I enjoyed playing it!
Really fun gameplay! Its a bit hard when starting out since its a real bullet hell, and later I had the problem that I couldnt identify my and the enemy bullets.
But still really fun game. Good job!
I didn't make it to the absorbing part of the game, since I immediately got rained on with bullets hahaha. Is there a strategy here that I'm not understanding?
start firing right away, once you get big the next problem is its too easy lol
A classic premise and fun to play. My only issue is that it's way too hard at the beginning. I don't think I ever had a run that lasted for more than 5 seconds as the game immediately fills with enemies and bullets.
start firing immediately, once you get one or two guns it gets a lot easier
This game was pretty fun to play, absorbing your enemies and getting more powerful was pretty fun and made me feel powerful! For feedback I think you should put a cooldown on firing (Spam clicking is very powerful lol) and give feedback for when the player is hurt (Maybe sound).
I would suggest that you can become immune for a couple seconds after getting hurt maybe so you can stay in the game longer! (And can only lose 1 life at a time)
We'll take note of those gameplay feedbacks! We're actually adding parts of the ideas we have to improve the gameplay. Shields and Health refresh coming in 🚀