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Berserker of Voxland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.795 | 3.795 |
Theme | #5 | 4.000 | 4.000 |
Sound | #9 | 3.591 | 3.591 |
Gameplay | #11 | 3.773 | 3.773 |
Aesthetics | #13 | 3.818 | 3.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent mechanics and graphics. A logic game with fun music and clear gameplay
Thanks very much, i really tried my best, working on this game)
Great game the graphics are really polished.
Thanks! Your game also nice and fun, as my)
Great game the graphics are really polished.
very unique mechanic and very polished, it’s really amazing that this was made in 3 days. 10/10
Excellent design idea! Challenging and fun. Something I may want to suggest is to make enemies more different so players can distinguish different types of enemies easier. But overall well designed! GL!
Hello, Merxon22!
Thanks very much for your comment))
Yeah, I will remodel and recolor some models for more difference between them
I think I will even hold voting on this platform, where the players themselves will choose which model they want to see in the game, so stay tuned on)
Have a nice day :)
Solid game, the art looks great although I found the UI to look a little off from the game. The gameplay is solid as well. Good job!
Hi, The Bean)
Yeah, actually it's something like template for my future UI, so I will redraw it as soon as I find color palette for my game : )
Thank you very much for your reply, it's very valuable information for me)
Have a nice day)
Love the simplicity! It means the strategy can be as simple or complex as you'd like. The art and polish are fantastic. Well done!
Good afternoon Chimham, Thank you very much for your feedback!
It is because of such reviews that there is a desire to work and develop indie games.
I can say the same about your game, it's fantastic!
Great game. I like the mechanics, its a simple idea but made a great game!
I really like the art and the sounds the menu is good to :D
One of my favorite games in this game good Job!
Thanks very much, I had tried my best to do this game)
I also really like your game)
Everyone who reading this, but hasn't check game "Avoider", please check it out, it's really worth yours atentions)
Thanks X
Hey!
Very impressive little tactic game. Well done!
What I liked:
It is easy to grasp but the tactical decisions make it a nice piece of thought work. The graphics match the music and sound and you got a working leaderboard implemented. Great. You even have different enemy types so it spices the game up.
What I would have wished for:
The only thing I can remark is, that the enemies sometimes looked to similar to me. Of course they have different models but maybe a special color here or there would have made them even more distinguishable from each other.
Overall a very good game and the mechanic behind it, makes it a tough little game. Good job.
Hi Rubikow, Thanks for your detailed review : )
I fully agree that the enemies look similar and are hard to distinguish with this camera position, so I plan to rework them and, as you said, make them distinctive from each other.
The only reason why I had to make this decision is that on the 2nd day of development I had a prototype ready without a visual. Since I'm the only one in the team, I had to invent and model the characters myself, but I'm glad that they at least turned out to be at least a little similar to what was originally intended :D
Anyway, I'm planning to rework them and the UI after the game jam is over and make them more accurate
One more time, thanks very much for your review <3, it's very important for me)
Sick game! Music goes hard as all hell!
Ive never really liked the voxel style, but thats all just personal preference so don't mind that :)
The game is really addicting, i felt like playing it over and over but sadly i have a lot to do today so i couldnt go but just a couple rounds. It was a bit annoying to constantly get into a situation where i can't really do anything, but take damage. I think the game would've benefit from additional usable items or weapons, but also, its a jam game so its totally understandable to not have that.
In my opinion, the UI is a bit lacking, the text is too big and ends up looking... strange. Idk how to describe it, and this is really a personal preference thing too but big text in UI just looks wrong to me.
Anyways, great game!
Hi Lennyi, thank you very much for such a great and detailed review, I'm glad you liked the game :)
At the stage of designing the game idea, I often find myself in situations where there was nothing left but to take damage, but after 3-4 games I realized that sometimes the player drives himself into a corner while running away from enemies. Therefore, I decided to make different enemies have different features, so that, knowing from, it would be possible to avoid such a situation.
For example: you find yourself in a situation where a goblin is standing in front of you, but a trickster is standing next to him. Knowing that the trickster, instead of the first 2 attacks, simply jumps over the character, I understand that, and it makes sense to beat the goblin first, and then the trickster, instead of running away
I totally agree with you about graphic design. The fact that I am the only one in my "Team" caused a lot of problems. I can say that I am more of a programmer and tester than a designer or artist. It was also my first experience of creating voxel models :)
I think that over time I will rework the UI towards smaller panels and a more beautiful interface, as well as pick up a suitable color palette
In any case, I'm glad that you played the game and left such a great and useful review, thanks very much again : )
Have a nice day!)
You too!
Hi, rgb map!
Actually I hope so, because it's great opportunity for me and my games to become a little more popular
But also i believe that every game in this jam unique and deserves equal attention
But to be honest, I'm really glad that my game causes people's interest and desire to play it
Thank's for your comment!) Have a nice day)
Truly underrated! I will probably be #1 on the leaderboard soon, loved it!
My only critic would be that different enemies with different movement types should be more clear and easy to notice/distinguish. I know they have different models and all but it is hard to notice in the game-flow :)
Edit: I got the #1 and it was much harder than I thought it would. I am pretty sure my previous confusion about enemy models etc might be because the "horse" enemy is not playing any animations, likely a bug. I'd love to play more of this!
Hi, Samet Hope!
Thank you very much for such a detailed review :)
Yes, I agree that the game lacks some kind of tutorial at the beginning with the explanation of the mechanics, but I tried to make everything intuitive (although it didn’t made it very well due to the time limit)
I will try to fix it in future updates
One more time, thank's for your comment!) Have a nice day)
I like it, the unique enemies really help to make the game interesting. Nice work.
Hi, sleepyrogue!
Yeah, I tried some variants of gameplay during development, the best option turned out to be with several enemies, with different behaviors, as they force you to constantly change the tactics of the game and add flexibility to the gameplay
Thank's for your comment!)
Have a nice day)
Good Game, enjoyed the sound and art very much.
Hi, Star Lane Media!
Glad to see, that someone still likes music and art style like this)
Thank's for your comment!) Have a nice day)
GG 10/10
Very fun game! I didn't figure out that the shield was there until I read it in the description. Once I did the game made more sense and I was able to get the high-score!
Hi, trebitowski!
Agreed, some mechanics not obviusly enough, I want add some hints in game in future updates, so stay turned on)
Thank's for your comment!) Have a nice day)
wow great game!
Thank's for your comment!)
Glad to see that someone likes what I do. I also like your game!
Have a nice day)
Cool! Good Job. Best score so far :D
Thank's for your comment!)
I really put my whole soul into this game, and glad to see that you like it)
Credits and materials:
Background music: "Retro Platforming" by David Fesliyan
All the rest was made by me within this 3 days.
I am author and owner of all tiles, models, sprites and sounds of this game, except main theme of this game. This music is royalty-free, and need mentioned in credits, so:
Music used from https://www.FesliyanStudios.com
Theirs policy: https://www.fesliyanstudios.com/policy
Hi Everyone!
This is my game special for ScoreJam23 made within 3 days
Controls:
WASD or Arrows on keyboard
Enemies:
- Regular goblin:
- Just a regular goblin. Weak, slow, actually not very intellegent...
-Trickster
- More dangerous variant, elite of goblins. First 2 attacks jump over you, and striking on 3-d
-Warg rider
- Cavalerry, moves exactly on 2 cells, jump over you.
Features:
- Few enemies with different moves
- Working Scoreboard VIA LootLocker
- You not recieve damage from face side, but do from others, so always watch your back :)
Try to survive, as long as you can :)
Future features:
- New enemy types with new mechanics
- New zones
-Hero customization
- New content!
You should try to play this at least once :)
P.S. For working leaderboard, you need stable and strong internet connection