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Pixel speedrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #99 | 2.000 | 2.000 |
Gameplay | #111 | 2.000 | 2.000 |
Overall | #119 | 1.864 | 1.864 |
Aesthetics | #120 | 2.000 | 2.000 |
Theme | #134 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea of the gameboy, doesn't really fit in with the theme but great job making an awesome game nonetheless!
i loved the music but how is this mutation exactly?
cool that its a game for a gameboy but im not sure how its uses the mutation theme? its also really hard to control a game boy with a mouse lol. nice game tho
I like the idea of the gameboy
Not quite managing to get a exact grip on how this is connected with momentum specifically, besides being able to move and jump (jumping actually quite nicely implemented, with the use of a "boosted" jump, following consecutive jumps, short after each other).
Interesting idea of enclosing the game into an old fashion Gameboy of some sort, makes the control a bit fiddley though.
I'm not too sure how the theme is interpreted here, but the concept of playing in a virtual console with handheld controls is pretty neat! Had a bit of fun playing around with it!