I like the idea but im nor really sure what the mutations do. also i couldn't full screen. the arts nice though and the roomba mutations were very unique.
a.lone.palm.tree
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i really like the game the only things i would change is increasing player movement speed (though i think thats more of a me thing since a lot of people recommend on my games to decrease the movement speed loi) and to make enemies stand out more with the background since its kinda hard to see them right now. also add more feedback to the weapon with sfx and screenshake though im one to talk about screenshake having also leaving it out of my game lol. anyways good game :P
love the look of the game! the only things are that the delay between shootings is a bit slow which can be annoying at times and that when you get hit by enemies they make the collection noise which made me think for a bit that hitting the birds killed them too cause im a lil stupid sometimes. regardless though its done really well and the theme change gave a shock to a lot of people who werent checking the discord frequently.
yeah, i really shouldve added camera shake to the game, its one of those things where i always forget just how much a bit of camera shake adds to game feel, and yeah the mutations where not clear but i felt like adding menus to explain each one would've gotten overwhelming so all you really get are names in the description
thanks for the feedback
thats really fair advice, the enemies are definitely to fast, and this is after i already slowed them down by 20% after the person i had play test said that they were too fast. I also forgot that making guns realistic means that which ever one shoots the fastest is generally the best one so like whoops. i was originally planning on having enemies with differnent amounts of health which wouldve made it more balanced but i forgot lol.
yeah, since i switched to godot i lost alot of the game feel elements i had created when i was using unity and because of the fact i used to be able to just copy and past the, camera shake for example, into the game i kinda forgot how important those things were for game feel i should probably make the template scripts for those in godot so i can use them a lot easier during game jams but thanks for the feedback :)
thanks this was the first time i made music for a game jam during the jam and im really happy with how it came out. I never really know how to implement AI lol but i probablly couldve at least done raycast to see if there was something in the way
also no the leaderboard isnt online lol i was trying to decide the entire time if i should implement lootlocker and decided against it cause it seemed confusing for godot lol
I like everything that was done the only thing that i think its missing though is that everything feels like it moves super slowly. This exact same game with nothing changed except with everything moving 50% faster would've been super addicting. The graphics are beautiful, movement super smooth, audio super pleasant, the only thing is that everything should've been faster. Although I do feel like that was what was intended with the description saying that it was "fast paced" so it might be a weird export problem or a problem on my computer but whatever the reason that's the only thing that's missing. Everything else is absolutely fabulous.
Best Time: 11.44
Its sad that this game only has one level that can be played cause it really has a lot of potential. The mechanics are super simple which makes it easy to learn which is really good especially in a game jam context. The player has a lot of feel in their jumps. The game looks clean despite only using boxes. The only thing that I would say is that some sound effects would really breath this game to life. After the jam though you should update the game fixing whatever the bug was that kept future levels from loading cause honestly this is really good.
Best Score That I Got: 6410
I do think its slightly funny how many games decided to connect slimes with the theme though. Anyways I think that the game has a lot of potential I just think that you needed to make the game easier. Another thing is to that I would recommend making the deaths less jarring by having the screen lag behind the player so its not just like the screen suddenly changing. I do love the chicken sprite though. Its really good and gives very stardew valley vibes.
Really good game! I like the mechanics a lot. I would like to say though that at least for me the windows build wasn't able to run so I only had the web build with the weird graphics. The only thing that I would change mechanics wise is to make the extra move points a bit more balanced because I rarely had to worry about moving after I got the first completion. Another thing (that might be caused because i used the web build to play) is that the lack of SFX did make the game feel less immersive.
I really like this take with the mutations more a part of story rather then mechanical. The sfx are also good and the beating heart increasing as time went on made the game more immersive. The only thing that I think was unclear was what each of the abilities did. Like I figured out radiation shoots the laser and the target kills cells close to it, but I couldn't really tell what the other ones did and they kinda felt like they killed things at random.
All in all this game was done really well and was pretty fun.