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Development Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.636 | 3.636 |
Aesthetics | #17 | 3.909 | 3.909 |
Sound | #21 | 3.364 | 3.364 |
Overall | #32 | 3.250 | 3.250 |
Theme | #92 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool game, I liked the whole development concept and I also loved the UI that was avout development as well. Great entry!
Honestly a very interesting concept and super fun presentation, I loved that even the UI was based on clicking on code, very clever!
The idea is smart and the presentation is top-notch!
From seeing the first screen and "tweaking code" to set my name and settings I've got my expectations a bit too high and wanted to do something with that part of screen during the actual puzzles. Want more puzzles that require changing rules to solve!
Little touches: screen between puzzles can be a bit longer to see what's written in the popup, the end of run should also be clearer, I ended up starting new and realized it only after solving a few again.
I am personally not a fan of speedrun-leaderboard, but this one is very cleverly done!
Yeah, after I submitted it I thought it would be cool to actually input the parameters for things like player speed and the direction you'd want to move, but I don't think I could've implemented that in the time I had left.
Nice sliding block puzzler with a very stylish presentation. I am unsure if there was supposed to be away to "finish" the game, but I just stopped playing after I had completed each and every level multiple times.
There isn't a way to "beat" the game perse, once you beat all the levels once it will set your total time on the local leaderboard and reset you back to the first level to get a faster time. It's just meant to be a small speedrunning game, but I'm glad you enjoyed the presentation!
Nice game! I love the idea of using code for the ui, very innovative. The sound design was great. I wish there were more levels and an online leaderboard but other than that really good game.
Yeah, I wanted to implement an online leaderboard but making the local one bricked unreal for me for like an hour before I fixed it, and I've never really implemented online features into a game before so I didn't want it to ruin my submission. I'm glad you enjoyed it anyhow!
I've always wanted to make a puzzle type of game but it is just so hard coming up with good puzzles. I thought you did good having challenging puzzles but not too challenging where you would lose the interest of a Jam Game player. I would like to see the leaderboard system maybe like time us playing and see who can beat all the levels the fastest?
The levels are really well designed, the mechanics are creative and the game is very polished.
Great work, this could be published on steam!
Amazing puzzle game, progamming is hell