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Flingy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #21 | 3.421 | 3.421 |
Theme | #23 | 3.947 | 3.947 |
Sound | #35 | 3.000 | 3.000 |
Overall | #40 | 3.224 | 3.224 |
Aesthetics | #68 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice entry! I liked the concept of it and it all worked really well together! :D
Fun game! Well done.
Nice entry, I like the idea but I don't know if could work on mobile as it is because you use the mouse cursor to aim, for mobile you could do a hold and drag but them it would feel more like a catapult instead of quick Flingy :D
loved the concept. fun to play.
I love the concept and I thought the mechanics worked extremely well. Some quick improvements on the art and I can imagine this being a cool mobile game. I especially like the wall bouncing aspects, great work!
This is a great concept, and I could see it being super popular on a mobile device! But I had some problems playing it on WebGL, as my mouse cursor would fluctuate between staying in the game and going offscreen while aiming for rings near the screen's edge.
I'd love to see how you'd use more time to improve the game's sound and aesthetics in the future. Really great work though, I had a lot of fun! Got a 25.89 on the first level (on a trackpad, no less!), and couldn't beat the second level due to the mouse cursor issue.
Fun game! I just had a little trouble when i wanted to aim higher, but the mouse was limited by the top of the screen, limiting how high you can aim in a bit of an awkward way. Other than that, really enjoyed it