I liked the comentary, I made the square fill the entire screen so I don't know if the square is still growing. Nice concept!
Jose Hernandez
Creator of
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Nice game, got me engaged for quite a while
My 2cents would be the movement: I was always trying to not move because at minimum to be out of range of the enemy I would have to spend 1 to rotate, 1 to move and 1 more to turn the turret into the enemy's direction. So I would just wait for the enemy to be in range and while waiting I would be healing. When the enemy was in range the only movement card I would use was the move forward to get in range. I didn't finish the game so I don't know if these cards might have been useful on later levels.
Besides from that it really got me hooked, I like these kind of games where you need to strategize to win :)
I think I have the same opinion as most people here, I went to play without reading anything and was lost and even thought that the game had a bug.
After reading a bit I switched to my controller and headphones (they are on mono) and I was still lost, I managed to score 100 once by kinda predicting that an enemy would spawn in a position close to me vertically, (I was assuming the Ikaruga like layout)
There are a bunch of assumptions I'm making like ship's velocity, enemy's velocity, enemy spawn position, ship's spawn position, do my projectiles or the enemy ones follow a target, or do they follow a direction? how long is my fire rate? does the ship has acceleration or not? these things I can't tell just by audio cues as I don't have a reference to draw front and visualize it
I think you got a great unique concept that if polished can be an amazing game, but right now it does require more design iterations to improve accessibility
This also reminded me of a talk I saw long ago about audio design in Overwatch, in case you haven't seen it:
Thanks!, the animal part is something to add a bit of spice to the building part but is not implemented yet. The ideation phase is here: https://josehzz.itch.io/greenlight-jam-idea
Thanks for playing, after a level ends you can click restart and set a random or fixed "seed" which is a number (on the top left corner) that will make the tiles get removed in a random order given by that number.
Also, the game is kinda wonky, it was quickly made for a game jam so things might feel unpolished and incoherent.
Subatomic wire is a path builder puzzle game where you are task with creating stable atoms by attracting electrons and protons to your nucleus. Play it here: https://josehzz.itch.io/subatomic-wire
Looking for a challenging and short puzzle game? https://josehzz.itch.io/sweet-dreams
Run and jump over the clouds, avoid nightmares and eat lollipops before it's time to wake up!