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Castle Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.600 | 3.600 |
Overall | #29 | 3.400 | 3.400 |
Aesthetics | #34 | 3.400 | 3.400 |
Sound | #35 | 3.000 | 3.000 |
Theme | #40 | 3.600 | 3.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good entry. Reminds me a bit on castle crusher. With a faster pace and more cartoonish assets this will be a gem!
Incredible concept, gooooooooooooooooood job ! ;)
Interesting mechanics of the knights. Fun game!
I like the concept, however I have not (yet) figured out a strategy using all knights that beats running with the green knight. That's unfortunate, because I think this idea of knights with different actions has some potential. I'm interested to see what you can do with the game in the future.
Fun game! I do think that managing/memorizing the different knights was a bit frustrating though, and I would generally prefer to use the blue/green knights to just dodge instead of using the others. I think there's a lot of potential to this idea though, and I'm very curious to see what you may do with it in the future!
Love what you got here. If there's one thing I have to suggest, switching between the knights needs to be more flexible. Having to iterate through all the knights to get to the one before your current selection makes it a little difficult to play, maybe you can use the Q/E buttons to swap between knights more easily.
Fun entry! One suggestion I have is having something other than color to differentiate all of the knights to make it easier to remember each ability. I like how you did that with the bow and sword, but maybe think of some props for the other knights too :)
I like the gameplay! Interesting idea. The only downside I found is it is really hard to know/remember which knigh does what.
good concept. had fun playing this game
Solid entry !! I loved the audio and graphics
Game concept is very good, even though a bit hard
Really solid game, pretty fun to play. My main suggestion would be to let the projectiles possibly kill the knight’s that you aren’t currently controlling. Overall a great concept and well executed.