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Loose Units's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #6 | 3.714 | 3.714 |
Sound Design | #23 | 3.429 | 3.429 |
Enjoyment (Best Game) | #52 | 2.857 | 2.857 |
Aesthetics | #102 | 2.571 | 2.571 |
Horror | #114 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Don't read this if you haven't played through it yet cos I'm gonna mention some slight spoilers!
Man, this made me laugh xD Easily the most use of the c word I've ever heard in a video game, haha. The voice acting was great, very amusing! I think I had a smile on my face for most of the play duration :3 I was a bit confused towards the end when I fell through the garden floor, but I figured I was probably missing something, and managed to locate the metal detector!
That huntsman is adorable x3 Was even funnier cos irl I do save spiders and put them outdoors rather than kill em! Never imagined in a million years that doing that would save my life from robot overlords xD
Pretty fun with a neat little story! Unexpected twists. Went through it twice, I was excited to see some variety in the tasks you are given
It is really funny! Love the original soundtrack and voice acting. The ridiculous story made me laugh a few times.
I think the movement speed could be a bit faster. There were a few times when I was a little bit confused about what to do next (for example, I didn't notice that I can take the ladder and go up to the loft) and at those times I really wished my character could move faster.
Also, a some interaction mechanics can make it a little more immersive. There was a kitchen full of objects and the first thing I've tried to do was interacting with radio, stove, toaster, etc. Something like a sound effect or a dialog box saying: "The radio is playing smth." would be enough. Overall, it's a very fun game and I would like to see its sequel. Good job!
I really liked the audio management in this game that allowed the ambient music to be heard from left/right hear, depending on where I was on map. Also really enjoyed the introduction of the storyline by having a voice over narrative.
I really liked the audio management in this game that allowed the ambient music to be heard from left/right hear, depending on where I was on map. Also really enjoyed the introduction of the storyline by having a voice over narrative.