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Scream Jam '21's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #73 | 2.375 | 2.375 |
Enjoyment (Best Game) | #82 | 2.875 | 2.875 |
Aesthetics | #118 | 2.875 | 2.875 |
Sound Design | #142 | 2.125 | 2.125 |
Horror | #154 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked what you guys did with the art style and the aggro animations when the zombie turns towards you once you enter its radius. I ran into a few issues turning the camera towards the start of the game, but other than that I really enjoyed it! Nice job!
Hey! I love seeing Synty Assets in the wild! It was a good game with a solid concept and execution. I didn't really find an end state to the game after I did the quests and killed all the zombies.
Good job!
Thanks! I have had no issues with any of their assets. Well worth the modest cost I paid for them...Yeah, ran out of time to create an actual ending. Lol
We didn't have the issue some people had of bullets flying everywhere; the gun always shot straight for us. However, sometimes WebGL had a bit of a meltdown and the whole game froze up and needed to be reset. The low poly art style is handled well, with lots of animations! Did you make the assets yourself?
Hi thanks for the feedback and tips on how others can get it to run properly.
No, I just did all the code. I use the lowpoly town pack by Synty studios for all my jams now because I suck at graphics and modeling. Because of the theme, I splurged and also bought their zombie pack as well. Weapons and barriers were free assets from unity assert store and sound fx were either free assets from assets store or cc0 sound effects I got from sound.org
A few animations were from mixamo, but I also experimented with animation rigging to adjust the basic idle animation for holding gun, aiming, and reloading at run time.
Cool :D you picked the weapons and barriers really well, they really matched the style of the packs you used and gave a really clean, consistent look.
This is probably the first clichรฉ comedy-esk zombie shooter Iโve seen in some time, and it is semi enjoyable!
The graphics work well for the wonky bullet play so I feel it shockingly compliments it. As well, it was actually entertaining for a the beginning. However, I felt there lacked much in actual content. It was a fairly basic shooter and in itโs current state felt fairly easy to not understand what exactly I am intended to do.
Overall, it is a decent little game, but feel it lacked the polish that wouldโve pushed this to the next level. Otherwise, it is overall a solid little game!
The camera was very jittery and my bullets went in all kinds of directions. Other than that I really liked the low poly style of your game. Well done!
Thank you! Yeah the webgl build is kind of hit or miss on if it can handle the game. For a better experience check out the PCbuild.
Nice design, loved the models and that it was a third person shooter kind of!
Great game! Even better that you had it in webgl, made some smart choices! Love the low polygon approach!
Would love to get some feedback on ours!