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That Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #75 | 2.704 | 3.200 |
Story | #76 | 2.366 | 2.800 |
Sound Design | #110 | 2.535 | 3.000 |
Enjoyment (Best Game) | #129 | 2.197 | 2.600 |
Aesthetics | #146 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yay, another UE4 user!!
I like what you're going for but the high camera lag is a bit much
I know people have pointed out the lights but I think it would look a lot better if you increased the attenuation radius and lowered the intensity
And if you check "Create compressed cooked packages" to true in the project settings, you can reduce the file size by around 50%
But I did like the premise!
This was a fun experience. I wished there was a little more interactivity in some moments, but I thought you did a great job setting an atmosphere and feeling in the space.
There's some polish stuff that could be looked at, but for a jam game, it was really successful in setting a spooky horror vibe.
Pretty simple, but visually appealing, tense and memorable! I like how walking feels.
Thank you
Like the premise, and the while the individual effects all work, it sort of feels like a exhibit or funhouse where you're walking from one to the next rather than like a real place? Or maybe it was just the z-axis tilt on the camera walk cycle that was doing it haha. Favorite was probably the dark -> open door effect.
Thanks a lot for playin