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A jam submission

Lost In The StaticView game page

Run to the forest, it will be ok. Someday.
Submitted by J. (@Jade_Kettu) โ€” 15 hours, 29 minutes before the deadline
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Play the static

Lost In The Static's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#34.4254.425
Horror#63.4253.425
Sound Design#83.5503.550
Enjoyment (Best Game)#123.4753.475
Story#542.3252.325

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 21 of 26 ยท Next page ยท Last page
Developer(+1)

Thanks to all who gave feedback on the game! It was fun to hear your thoughts and opinions as well as to see your critique. I'm planning to return to development soon-ish and see how I can improve and expand the game a little. ^^

This was my first jam I have participated in and I honestly wouldn't have asked for a better one. Sorry all who had to read the wall of text I left on your games tho lol :P 

Submitted(+1)

If i understand well, pressing space will change the reality you are.

There are 5 realitys:

- Normal:  There are trees in the way

- Snowing: Best reality, not in your way and nothing chasing you.

- Black wall: There is a wall behind you preventing you from coming back

- Dark world: A creature will folowing you

- Hollow world: There is something following you with a bell, after some time you dies

Each time you change reality, the longer it takes for you to be able to switch again.

Developer

Right on the point, you summarized the mechanics better than I ever could lol. 

Submitted(+1)

This game was so cool! The biggest standouts here were the aesthetics and the unique mechanics. The hand drawn art, combined with lighting and post-processing, worked so well and created an awesome vibe. I also enjoyed how seamlessly it transitioned aesthetics when pressing "space". 

The only critiques I can offer are mostly just personal preference. I would say it could be fun to have a faster paced version of the game. Where the character moves faster and all the events require quicker thinking. In which case, it'd be nice to have the character controller be more responsive (without acceleration to max walk speed). But again, just personal preference.

Really awesome submission. Definitely got a 5 in aesthetics and did well in all other categories! :)

Submitted(+1)

I didn't expect a game like this in this jam, it completely exceeded all my expectations, incredible setting, the art is very good, I don't quite understand how to use the ability to change the environment, but it's great

Submitted(+1)

Wow.

The atmosphere was really unnerving and I had no clue where I'd end up after pressing spacebar. It was suspenseful, it was uncomfortable - and that's the point! I loved the playthrough. I managed to get to the end on my 4th try (one death to the chasing wraith, two to the statue - I had to figure out what killed me :D)

I really liked how each of my runs was a bit different since I tried approaching the pathways different ways. The concept could definetely be expanded - the artwork's AMAZING, the mechanics are obvious after a certain point, but adding something like a world which lets you pass but spawns a creature in the distance that you can't approach OR a world that lets you pass one way, while blocking the other - would make a great spooky puzzle!

Sound design - on point. Creepy jingle when the wraith was approaching, church bells when the statue reminded me that my demise is close, deafening static when I had to make my way through the pathway.

Overall, it was amazing. I think the only thing that confused me was the 'use sparingly' thing.
In fact, I could NOT use it sparingly as the bell statue thing snuffed me out twice as a result :D

I'd love to see where you could push that concept. Great entry!

Developer

Thank you so much! The "use sparingly" was just me trying to somehow warn players of limit-mechanic I did to using space. Each time you use it, the cooldown gets a bit longer, which is to try and make the spamming of space a bit more discouraged. It's a mechanic I didn't get to test much and right now there is no indicator so I doubt any players even notice it, hehe. It was a last minute addition, so testing was on the surface level.  And looking back, that wording might have been misleading too hehe :D 

Since I'm planning on doing little more with this game I'm probably going to make some sort of indicator for when the player can use "space" and when they cannot, along with other balancing work for the overall difficulty. But regardless, glad to hear your feedback! ^^

Submitted(+1)

Excellent game, very original and the drawing is on point. Lasted exactly the right amount of time to not entirely get used to the mechanics.

You never know where you will land when pressing spacebar and this randomness is what makes this experience so special, congratulations

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