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My nightmares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.538 | 4.538 |
Horror | #22 | 3.000 | 3.000 |
Enjoyment (Best Game) | #43 | 2.846 | 2.846 |
Sound Design | #47 | 2.692 | 2.692 |
Story | #77 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
anyone else have a hard time with the controls. I found myself crouching by accident then dying. pretty good when you get past that tho. great art style
Gorgeous pixel art
I enjoyed this game quite a bit. Being able to hang on the ledges was cool and the animation for the character, even though they were a bit simple, were really appealing.
Nice work! I liked the last room's music
Really interesting game.
Visuals are awesome :)
Wall jump at the beginning of the right level is not working properly :(
This has to be my favorite so far I really really enjoyed practically everything this game had to offer!
Im sure you are aware of the many bugs but honestly they're the only negative thing I have to say about this and of course a game made in a week is gonna have bugs.
I really really loved the game play and the atmosphere was on another level! I seriously only have good things to say about this game and I honestly don't think this game can be topped keep up the amazing work i'd love to see this turn into a full fledged game!
Really liked the visuals!
This works as a great prototype for the mechanic and alike. I feel that the platforming and shooting was fun and worked well, but minor tweaks to how the jump is coded could still be done. For example jumping against ceiling will still give you the same amount of air time as regular, which results in a floaty/almost flying type of jump. But that's a minor, I think the movement was still great. Although, I would have liked if the bullets had more impact or something, maybe, was there sound for the bullets at all? I would also consider making the key reset if you die, level specific keys in that level of course.
Huge props for the art and sound design. Animations on the player were great and the environment was great looking, even some places were unclear if you could walk through some places or needed to crouch. I was kinda wandering about trying to figure out where I should go after getting all the keys, but that and few other problems could be solved by having simple indicator that the player can interact with the doors/objects/whatever when near.
Overall, it was a fun game. Adding title screen, maybe some more levels and honing the visuals to be more clear, then I'd think you have pretty solid game.
One of the greatest