Love the game design, how you slowly introduce us to the mechanic, first navigating the room in darkness, the collecting crystals and opening door, finally giving us the radar.
My favorite game this jam so far, I was fully immerse while playing it.
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Ner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #1 | 4.571 | 4.571 |
gHosts' Choice | #1 | n/a | n/a |
Enjoyment (Best Game) | #9 | 4.143 | 4.143 |
Horror | #77 | 3.286 | 3.286 |
Aesthetics | #85 | 3.857 | 3.857 |
Story | #229 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Your game 's sound design is excellent, keep it super tense throughout the game, and the gem collecting sound if quite sastifying. My favourite part is the dark hallway near the start of the game where there's nothing happen, but it still so tense because I imagine shit.
One cons I would like to be fixed is the Esc button. Pressing it make the game quit without warning, which kinda annoying. Otherwise great game
The sound in this is really good! It kept a really consistent tension throughout the game
Damn this game is good. The visuals are great, gameplay is simple and fun. And the sound design is so good. Its oddly satisfying to play this game, like how you pickup material and such. I do miss some form of final hard level, but maybe I just missed that. Had a lot of fun playing this!
Great game, Keep it upβ₯
I really enjoyed the sound design for this project. I also really liked the tools you employed for the PFI. I thought it was unique from what I have seen thus far.
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