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Tempetus Cabinet

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A member registered Jan 07, 2016 · View creator page →

Creator of

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hi bashindan, thanks for playing. Your idea of 2 barrels at the start is a great suggestion, we will try that post-jam. 

For the obstacles in Put boss and Bartender map, they are designed as cover for player (from Pit boss charge and Bartender molotov), but maybe the placement is not great so you feel it awkward. 

Can i ask the SMG you mentioned is from the normal archetype barrel (that you got at the start) or from the Automatic archetype? Maybe it just a bad number and we can tune it down. The current recoil system is also quite rudimentary and need to be upgraded.

Thanks for the feedback!

Well use of theme with very pleasant graphic. Control feel tight and responsive. However I think the boss design can be improved. Correct me if Im wrong, but isn't later phase of the boss is just more water beam? It can do something different for variety, such as projectiles, or water waves. Overall not bad, keep working on it!

Cutesy style, but I find the gameplay rely on luck too much. In addition to that, to spin required player to collec chips, but the boss is way too aggressive with their bullets. Maybe tone the boss down or make the chip cost lower, or make it easier to spin the payline will make it more friendly. I tried a few time and the closest I get to take down the boss is 2 hp left. Artstyle wise they are very cute and delightful. Music could be better with more suitable genre. Overall it not bad, just a bit too difficult for a first boss.

Thanks for playing our game! We crunch it till the last minute, and only one of the programmer (me) can't work on the final day so there still some bug hidden somewhere. We will fix it in another post-jam patch.

What can I say more? Eye-catching graphic, delightful music, gameplay that follow the theme but remain easy to understand and control, and well designed bosses. Awesome work!

Thanks for playing it. Do you feel like the bosses is too fast / aggressive / unfair? As we designed the boss, we can defeat him consistently so we may have overtuned him. Therefore, feel free to suggest your balance change!

Very surreal, remind me a lot of those old school flash game. However, I feel like the game lean on the theme "Spin" too much that make it hard to enjoy. The control are really hard to use and clunky. Boss design wise, they are all very creative and plenty of moveset. The camera work during the fight is great too. Overall, great game, looking forward to see how it develop <3

Very cool idea, make me suprised several times. I guess it must be quite technical to code this. However the execution can be better. The control at the tutorial is buggy (Space or Enter to continue dialog?). The combat mechanic also dont't flow with each other very well (or not "spin" enough to go with the theme). The game would be great, so keep polish it up. Good work!

Simple yet very good game. I find the 2nd boss (the parry to change spin direction one) get a bit annoying near the last phase where it hard to shoot it. Other than that boss design are creative and well-made. The music is high-energy and suit the game too!

Absolute banger demo. I sinked 16 hours into it already. Cant wait for the full game. Keep it up!

I like the font and map design, full of that 90s aesthetic. The gameplay feel a underwhelming however, as there is no clear lose or win condition (if  there is but I didn't notice, my apology)

Great game, simple to pick up and very fun to play. The graphic, along with the announcer voice, feel very authentic. Gameplay is pretty creative too. However, I have some 2cent that I think may improve the game more:
- Multiply the score by 100 (and maybe add combo). I see the Hi Score has a lots of digits, yet everytime I defeat an enemy, it only give me 5. It could be give 500 or 5000, so it would feel more sastifying (and justify the massive HI SCORE digits)
- SFX unbalanced: Alien growl and explosion sound significantly louder than the game BGM and announcer voice, which make it a bit annoying.

Other than that, great work!

Ah the magic of shader. I see, thank you

The game look so pretty. May I ask how did you create such graphics? Always interested in this but don't know where to start.

Thanks for your suggestion, but Im not work on this anymore, sr! Thanks for playing anyway.

Pretty relaxing. I think the pixel art font doesnt really go well with your doodle artstyle and a bit hard to read, but other than that is a good game. I loved the sound effect and the "no wrong way to play" design, like other commenters mentioned. Good work!

Since it's just starting to learn gamedev, this is a quite good project. Some improvement I can think of is reduce the distance the player travel when you just tap the movement button, make it more precision. You can also tune the camera smoothing, it's already built in with the camera in Godot. Make it more pleasant to play. Keep learning and making game!

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It look cool, but for some reason, the game didn't display color correctly on my screen. It just black and purple pixel messed together. I'm using Linux Mint and on Firefox, if it help.

In term of gameplay, it is very good already. Lots of content to enjoy through. The audio could be a bit more exciting (probably because of the limited time so not big deal) and the graphic is simple yet aesthetic. Some of the UI UX could be improved, such as label what the fish power do (i keep forgot them), current stat and switching the fish power. Overall a great entry!

The graphic is polished, sfx is ample and the gameplay is easy to understand. It's will be better if it has a bit more depth in term of mechanic to it. Overall imo it's a good quality game.

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I loved it. The animation for manual, the old school internet music, the low-effort voice acting and the wonky artstyle melt together very well. The UI part can be improved a bit, such as label the bar as oxygen/wait time and label the food in fridge, but it not that big deal. Suprisingly, my favourite part of the game is reading and enjoying the manual. Great job!

Btw, is the music you make yourself? It's really catchy so it would be great if there a standalone version of it.

Creative strategy game, but could be improved more on the explanation and UI part. After figure it out a bit and understand the system, it's quite fun. Currently it doesn't have an endgame or a score system yet so it kinda under rewarding when play. Nonetheless, the game is promising!

Very relaxing and has pleasant graphic. I think it can be too easy (or I didn't go in the right direction) but maybe spawn more aggresive enemy sooner will make it more exciting imo. The sfx is simple but effective, give enjoyable feedback. I also got a bug where the first egg circle ui always show even though I have no more usable egg, but it's not a big deal. Great work!

Thank you for let me know. Its a bug in win checking, i fixed it but gotta DM the host a new version i guess. Thanks for playing.

Thanks for trying out the game. Story is one of my main focus in this game, so im very happy to hear you like it. And yes, that camera has such zoom in feature for a reason ;)

This game is challenging but not too frustrating. Simple and quite fun for a few minutes. Good work!

A clear inspiration from Risk of Rain game. It's impressive what you managed to made in the jam. The game is enjoyable and easy to get in. Some stuff could be improved is balancing the health of enemies: For example, I found the rock bat is way too tough compared to the prism enemy, which just make it kinda weird. Otherwise a great jam entry.

Very philosophical dialog, which is a breath of fresh air for usual game in jams. The narrative is well paced, and I like the mechanic of level 3. Some pet peeve I have with the game is switching left and right teleport the player a small distance. Otherwise a pleasant experience playing the game. Good job!

Thanks for playing! The game has no sound, sorry. I didn't have enough time so please bear with it. And Yes, Im aware that font size is an issue so Im thinking on either just make it bigger, or add a magnifying glass to use. Either way, it won't be a problem in the full version.

For the result, I don't think it gonna get any decent because lack of content, though haha. But I didn't mind, cause seeing a lot people like the premise of the game is already a reward for me already.

Thank you. Yeah, I planned to add some mimic-human monster, but slightly off (like, Uncanny Valley). But I'm unable to spend enough time on the jam so it has to cut short (Check the GitHub commits and you see I barely made any progress first week haha). For now, maybe we can considered invalid documents as something "aberration"? They're a bit stretching but it's there.

Thanks. It will, worry not.

Thanks for your feedback. That a feature I planned on doing after finishing up the story. Make it a lot more immersive, right?

Thanks for playing! You should try it when you can. It's both a very unique and enjoyable game.

That's great to hear. Thanks very much <3

Haha you are right. A bit more sfx and it would be a lot more pleasant to play. Unfortunately, time is not infinite so it is what it is. Thanks for playing.

Pretty and retro graphic design. The game is quite simple to understand and fun to play. Good game!

Very surreal and creative design, remind me of Cruelty Squad with the UI design. A bit hard to play but it's the charm of the genre so I don't mind. Unique game like this are why I like indie gaming so much.

Thank you. That's exactly what Im doing, and will update it after the jam. I wish I had a bit more time to add more content, as writing and connect the dialogus together is a lot more time consuming than I thought.