Well, thank you, and I hope to see everyone again in future jams.
Fink
Creator of
Recent community posts
Thank you all for such fantastic feedback and support on my submission. If you haven't had the chance to play it, Rate "Escape from the Abyss" by Fink for 💀 SCREAM JAM 2023 💀 - itch.io
Again, such a fantastic time was had, and I look forward to Jamming with everyone on the next one.
Luckily, I was wearing my brown pants today. I was good until I heard the clock chime, which made me jump out of my skin. The audio was fantastic in the game. The movement was extremely smooth, and the anxiety of attempting to replenish the batteries for the flashlight was excellent. The team did a great job kudos.
Thank you so much for the valuable feedback. The sprite suggestion is a good point. I could find or make them just a bit crisper or scale down the environment just a tad to make them more unison in look—also, good point on the audio. For horror's sake, it could be just a bit more ominous. As for the project's longevity, I will be exploring all the valuable feedback and continuing support of this project after the Jam. Again, thank you for the feedback and playing.
Hey designers! I am just looking for feedback on my game. I want to push this concept past the Jam and into further development. As much as I would love for you to rate the game, I don't expect you to, feedback is what I am after. Ways to improve and other elements that would make the playable experience better. It has been an honor to play all of the titles form this jam and hope to see yall out there in the wild again.
Here is the trailer for the game and the link as well.
Trailer:
Link to Game Page:Rate "Escape from the Abyss" by Fink for 💀 SCREAM JAM 2023 💀 - itch.io
From the initial launch screen to the menu, when paused, it was immaculate. I thought the movement was highly smooth and, like the description said, a pretty straightforward end goal. It was an enjoyable experience, and you did a great job. This is a prime example of gameplay that doesn't have to have a "AAA" look as long as it has a professional feel. There was an instance where I was trying to obtain a relic in a tight area on entry. The character got somewhat stuck on the walls, but that is it. The time given in the Jam to the product you released was excellent.
Thank you for playing. Yeah, I thought I would be smart and line up the shots according to the front iron sights of the weapons. But yeah... I am continuing on working on this project for future iterations and value the feedback. Also, great call on assigning the numbers to weapons I will think about that for the future. Again, thank you so much for playing and all the awesome feedback.
I had a very enjoyable playthrough. I would also like to say I would have hoped you didn't get me with a jump scare, but you did bravo. I did have an issue with having the E to interact on my screen almost the whole time. I also loved the notes. It is a tremendous little prototype, and the ending was great. Good job.