The atmosphere in the lighthouse is great and the gameplay loop is clear.
Didn't realize how to get into the generator room at first, but the rest of the task went smoothly.
Criteria | Rank | Score* | Raw Score |
Sound Design | #338 | 1.964 | 3.000 |
Aesthetics | #387 | 1.964 | 3.000 |
Enjoyment (Best Game) | #400 | 1.528 | 2.333 |
Story | #416 | 1.091 | 1.667 |
Horror | #432 | 1.091 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
The atmosphere in the lighthouse is great and the gameplay loop is clear.
Didn't realize how to get into the generator room at first, but the rest of the task went smoothly.
I really enjoyed this game concept, it is also nice to have the impact notifications as well as when there is damage. The movement was extremely smooth and the only issue I had was that the main menu options were too small. But I am blind, good job thus far.
I really like the core idea of having to keep a source of light going. The movement is well executed and feels responsive and crisp! However, I think it would've been better if each and every time you had to head deeper and deeper into the unknown to retrieve lightbulbs (or fuel) to keep the light going. Adding various random but unexpected SFX is also a great way of making the game scarier! The realities of a game jam though are that we have limited time to implement different thing, and what was implemented here is well done, so good job and keep it up!
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