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The Lost Herald's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #86 | 3.213 | 4.250 |
Aesthetics | #214 | 3.213 | 4.250 |
Sound Design | #279 | 2.457 | 3.250 |
Enjoyment (Best Game) | #358 | 1.890 | 2.500 |
Horror | #419 | 1.512 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unreal Engine 4.27.2
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Comments
Never played inscryption but from the aesthetics i can definitely see how there was some inspiration derived from it. The lore was very in-depth and I also really liked the art style that you went for in this game!
Thank you so much! Yeah! Inscryption was one of our inspirations. We love the art of The Lost Herald too, We were lucky to have a great artist
The monsters from spanish folklore were super interesting. I will love to learn more about them. I like the choose your own adventure mechanics. I think the 3d map to move around the story was probably not necessary.
Thank you a lot! And I completely agree!! The 3D map was an initial idea that finally, it didn't need but it was already there. Spanish folklore is amazing, a lot of legends to talk about and inspire us
I’d like to make a NOTE: I don’t want to update the page until the jam is over. I forgot to give credit to the advanced locomotion system. It wasn’t intentional – I included it in the last Scream Jam, but I just forgot this time. My apologies
Good game. I agree with the commenter below, the atmosphere is similar to Inscription. The stories and voice acting are great. The art is very well done. But there is a bug, if you click on the gray card with the story, the last story will start in which the stages are not active. There are also some display bugs, for example when starting a story. And moving the entire character and crouching seems redundant.
This jam got a bit out of hand for me... I barely had time to polish anything, which is a shame with all the mistakes, especially since the game has such good atmosphere and art. Well, next time! And thanks – the locomotion system isn’t mine, and I hadn’t included it in the credits XD. It’s like AAA quality, so that’s why you see such smooth movement, even though it wasn’t really necessary
Wow, what an interesting way of conveying story. The UI gives me Inscryption vibes and the sound design, including the voice over is great
Yes, Inscryption was our little inspiration. Thank you so much for playing it!