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SterFryNoodle

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A member registered Dec 17, 2023 · View creator page →

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As others have stated as far as criticisms go, I also ran into the same problems. But, the environment looked really nice and I wasn't sure if you were planning on adding a entity that would chase you or something that would really build tension to find the objects you needed but the way the office was laid out would have been great for something along the lines of that! I also found an object that you can interact with and collect so I can see what kind of mechanic you were trying to go for. Overall, definitely needed some work but with the time allotted and making this solo, you did pretty alright!

Never played inscryption but from the aesthetics i can definitely see how there was some inspiration derived from it. The lore was very in-depth and I also really liked the art style that you went for in this game!

Nice aesthetics, love the low-poly feel but still pulled off a nice feel to the controls! Might have been just where I was standing when I enabled the dialogue but the white text in front of the bright colors made it kind of hard to make out what certain characters were telling me. Pretty cool game otherwise!

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Nice short and simple turn-based game! I like how the man just walks up to you and starts attacking no questions asked lol. Took me a couple of tries to win but eventually with enough RNG got the victory. Also really liked the art-style, which in my opinion, felt fitting for a horror twist on the turn-based game genre

Edit: figured out that you can just keep heavy attacking and the 1 turn cool down on that is bugged which i guess makes the fight pretty easy.

Nice short game! Took a little to find a way to get past the monster through the hallways. Even the hiding spots didn't really save you if he was still chasing you which was also pretty cool! The only criticism I have would be that the animations seem slightly sluggish so when you're giving input to do certain tasks like hide in the lockers or pressing shift to run, it feels like there's a delay. Aside from that, pretty solid!

Cool short arcardey-like game! It felt like the more I won the harder it got but i dont know if I was just imagining it. I noticed there were cool little things that were also added like when you both hit your projectiles, they can actually clash together and drift off. Also makes it harder for the player by giving them less space to roam which i enjoyed and felt made the experience more challenging and fun.

You guys did really nice job capturing the feel of those old resident evil games with the way the player controls the character along with the set cameras!

The lack of flashlight paired with the player being able to the monster walking around as if they're right on the other side of the wall at all times really builds a kind of tension that makes me want to not keep going lol. As others have said though, you guys did really good job with the UI and settings making the player experience overall just that much better. Nice job!

Thank you! Glad the AI seems to be giving people a scary experience, albeit a bit more than i thought it would haha!

Really unique storytelling! Very simple game but the abstract way the player interacts with what seems to be core memories plus the very atmospheric level design and sound created a tension that kept me on edge at the start. The choice of making the voice lines robotic just adds to the uneasiness. Obviously there are some bugs and other things that needed to be worked on like the mouse sensitivity being too low making it hard to traverse and look around. Aside from that, this is a pretty good game that you have going on!

Really cool game going off the concept of the player's observation skills. Had me hooked till the end of the level and honestly with making this in a week, you guys did a phenomenal job! Obviously, with a game like this, it doesn't tackle horror in the traditional way but it still has just enough to give a chilling and creepy tone. The only criticism i have is that when I exited out of the elevator, the camera kept rotating downwards to the right when walking around. Aside from that minor bug, this was a really solid experience!

Cool decision-based horror game! Loved the artstyle as well and the design of the fingers guy coupled with the sound made the overall tone of the game pretty creepy. The story also pulled me in enough for me to try for 3 different endings lol. Overall really enjoyable game and a damn solid one for making it in one week!

A nice spin on the game concept where you let the monsters in instead! The artstyle is pretty nice too! The game mechanics took a bit to figure out but wasn't too bad. Only criticism id have would be to add visual points on where the player could check on the body for suspicious items.

Using the pick axe to both mine the rocks and jump when ontop of certain ground type was a pretty creative mechanic! I thought the demon chasing me would never be able catch up until i got stuck on the wall jumping for a bit and then i felt the tension build as i heard its wing flapping closer to me lol. Got stuck at the boulder but pretty solid game for the time given!

Really liked the voice acting in this one! Your level design was also very nice, found it very intuitive and noticed there were sound effects that were used to clue the player as to where to go which I thought was a nice touch. The scares also got me a couple of times even though i knew it was coming haha

Appreciate the play! The aesthetics was definitely one of the things we tried to pin down on this game

Glad you enjoyed it haha

https://itch.io/jam/scream-jam-2024/rate/3057688

Check this one out when you can! Much appreciated!

Cool concept of a bus simulator horror! Took me a little to figure out the controls of the game but the mechanics were solid. The sound design as you go through the road is also pretty creepy! There were a couple of bugs that were happening like getting stuck on the wall halfway through the road and the bus not stopping fast enough to open the doors at bus stops, but overall a cool experience!

I really enjoyed playing this one! The aesthetics reminded me heavily of limbo and the monster designs and deaths were pretty gnarly. The concept of using the lantern to traverse through the level to avoid enemies and change the landscape was also a really cool idea! Only issue i'd say was gameplay-wise of not being able to use the lantern unless the bar was filled fully. Otherwise, this game was pretty solid!

I really liked the artwork for this and the scares got me a couple of times too. I also think the music and art style really set a depressing and eerie tone for the story. Of course there was also a little bit of clunkiness to the game like the train movement animation in certain scenes but overall you guys hit the nail with the creepy vibes! Nice!

Wow can’t believe you made a huge update like this so quickly! Will definitely check it out though!

Fun game! Very fast-paced and strategic and the type of game i would probably lose myself in. I like that you added a unit system to add more variety, but as others pointed out, the scaling of difficulty and the balance of population currency made it hard to access the rest of the units. I'm sure that their interactions and animations were just as cool though! Aside from that, the game is pretty solid imo.

Drowned repeatedly, couldn't pay the doctors, and in debt. Oh, but the game was pretty cool too!

Thanks! Definitely going to add more game features like those in the future

Interesting concept with the enemies. I liked how it visually shows with every hit, the character getting "corrupted". The addition of building traps between waves is cool too. With some polish on the game play and some sounds added in, this game could go a long way! Nice job!

The feeling i got from this game was very similar to a game i used to play a while ago called QWOP. Very rage-inducing trying to figure out how to move for sure, but once you do, is very satisfying! The intro music seems pretty fitting for the game too lol. Great game overall!

Thanks! I appreciate the play man!

Wow I lost track of time testing this game out. Love the game mechanics and the story concept! Even the fact that you had different endings when you lost or held out was great. Great game, you're doing something right with this one!

I hate how addicting this could be lol. Neat concept though!

I like the unique gameplay and style! I think with a little variety with the shield mechanics and a couple of tweaks with how it interacts with the projectiles, this could be a pretty addicting game imo.

Game play is fun and quite addicting to be honest. Gets very hectic after some time and you have to start being strategic with what you prioritize aiming for. Get this game a little more fleshed out in the visuals and you got a pretty good game!

Very unique game play and style! I like the addition of the robots too! Gives me options and allows for a strategic and complex approach when defending and managing the different characters. Besides being able to cheese the enemies when controlling the human, it's a pretty solid game!

Haha thanks for the play! Me and a buddy of mine set aside a lot of time to attempt to get the atmosphere just right. Glad you enjoyed it!

I think if it was a little more polished, this could be a pretty epic game! Tried moving around but i think the castle mesh kept phasing in and out of the screen so i couldn't see where i was moving.

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Pretty cool concept. I like the idea of having a different randomized power-up after every wave! Figured out the game mechanics pretty quickly, only problem was that the character kept turning right for some reason. Obviously, it needs sound as well but other than that, it's a pretty neat game.

Solid game! Easy to pick up game mechanics and a fun, simple concept. Before i knew it, it started getting hectic with all the enemies.