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done, but at what cost?

A topic by Snoozy (the clown or idk) created Oct 23, 2024 Views: 89 Replies: 5
Viewing posts 1 to 4
Submitted (1 edit)

basically, i was gonna make a cool horror fps with gore, enemies etc etc

but i decided to do something else, a.k.a make the game from the ground up by making my own 3d

aand it did not end well…

but! i decided to change plans to a horror walking simulator with spoopy lore about it being found or idk

its worse than my first game jam game, but in the end, i learned new stuff and improved, and i wish i don’t have to make this mistake again

Submitted

also, i wish all of you good lucl :D

Submitted

I made a horror FPS too, but I used unity's 3D engine. What engine did you use?

Submitted

first, i was gonna finish it, but i decided to make something else due to time constrains

second, blitz3d, an old framework

its cool but everything should be done in code, you don’t have an editor and its quite restricting in some areas, but it makes it up by offering ease of use and well, you can use limitation to make great games

limitations should not stop you

but, i will say this, best luck for you :]

Host

That's what game jams are all about! If you learned something new and built some skills, that's a success in my book :) 

Submitted

yeah, you’re right :)

atleast i know another way to do my own 3d!

and it saved me in the long run >:]