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Cult Of The GoreBot (Scream Machine 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SCREAM MACHINES | #1 | n/a | n/a |
BEST GAME | #38 | 2.867 | 2.867 |
SCARIEST GAME | #40 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was fun! The player character was really limited in what she could do - always good for a horror game imo - which made the exploration feel a bit richer. I couldn't jump on anything to get a vantage point, for example, which meant that I needed to properly search around every corner to progress. With the robots prowling around, this felt pretty tense!
Agree with Scream Catalogue about worldbuilding and story. Investigating the corpses could've been a lot scarier with more hints of story and threat around them: the one corpse that was surrounded by dead robots was intriguing for example, and got me asking questions about what happened.
The building with the organs on the side was well done! We'd already seen the organs on the robots, which tips us off to what the building is for. Seeing it from a distance a little while before we can physically reach it was a nice touch too - it gave a sense of achievement to getting to the final area.
Overall this was a fun, short game. Nicely done!
I'm glad you had fun. Thank you for your in depth comments!
This game gives off a bit of a PS1/2 era Resident Evil / Silent Hill vibe, in the sense that I love exploring eerie empty environments just waiting for something to go wrong. The encounters with the robots are fairly balanced. I like how there's a loop you can do round the area so you can lose the robots, making the game not a constant chase. I think a little more worldbuilding/story could have aided the context to the gameplay, but otherwise it was a pretty fun experience. Good job!
Thanks for submitting Cult of the Gorebot to the SCREAM MACHINE jam!
- SCREAM CATALOGUE
I was definitively going for a PS1/2 era and even tried to use a pixalated effect... but it didn't made the cut.
You can loose the robot or you can smash them with a crowbar! (Including the boss but good luck with that!)
It was a pretty fun experience to participate to this jam . Thank you for organizing it!
Cheers!
+1 for the thought the music was cool gang. 10/10 would not get chased by organ circular saw spider monster again
I've added keyboard and mouse support. The original version is still available on the page.
Nice little game. I quite liked your robot and was curious about its origin and story. It took me a little too long to find the crowbar at the beginning. I also noticed some slight graphic clipping when I pressed other (useless) controller buttons, might be a webGL thing, or maybe it's on my end (using firefox btw). I also really liked your music track, even if you made it quick and are not happy with it, it felt like it belonged there, reminded me of fatal frame music.
Hi,
The robots were high rank members of the Cult that were "promoted".
Thank you for the bug report. The WebGl export is different than the version I have in Unity when I press play. Models and other things are altered.
Anyway, thank you for commenting!
I must say I thoroughly enjoyed playing as a crowbar wielding anime girl fighting robots ! That one robot behind the stack of canisters was a pretty solid scare too. same with the spider one! loved the soundtrack and overall i'd say that was a pretty memorable experience.
Glad you had fun!
About the soundtrack, I made a track in a short time and wasn't really happy with it. Happy to see that some people liked it.
Cheers!
GRAPHICAL ASSETS USED:
Body Parts by VIS GAMES
Crowbar by RRFREELANCE
Explosion by UNITY TECHNOLOGIES
Spider by PRISM BUCKET
Industrial Set by DMITRII KUTSENKO
Robot by DANN BEESON
Yuna Character by A2 GAMES
Zombie by PXLTIGER
I was genuinely surprised by the robot behind the stack of canisters right before the gate needing the key! Nice placement. Have a few comments / suggestions after playing:
1. The style of the assets are somewhat inconsistent, which was distracting. Particularly the main character, who has an anime aesthetic, while the rest of the environment has a gritty, realistic look. Is this on purpose? Or were these assets made for this project? Would be helpful to have that information (or credits to the author) for clarity.
2. There were a few instances where I popped in and out of the environment. One moment I noticed was right before the Alice Zun corpse.
3. Do you plan to include falling damage? I was able to grab the key on the roof then easily escape the robot by just falling down.
4. Adding a little more context in the opening would be helpful. As the character felt a little out of place (design wise) they also did as a character in this world. Why were they in this place? What do they have to fight for? Some questions worth thinking about.
But I enjoyed playing your game and thank you for sharing!
Hi! Thank you for your comments!
1. I added the assets credits in the description (and not just at the end of the game). None of the graphical assets were made by me, I just assembled them into a level and made the programmation. I tried to be more or less consistent and tried adding a pixalated filer to blend everything together. Unfortunaltely, due to time constraint, I had to cut it.
2. Thanks for the feedback. There are still many glitches. For instance, I added occlusion culling at the last minute to improve performances but it brought some new bugs.
3. Usually I do not change jam games after the deadline. There can always be more that can be done. Falling damages, different weapons, different moves for the robots and the player, improved the cinematic (at the end the church was supposed to explode), add more cinematics, change the music with just ambiant sounds... If I had to change one thing for this project, it would be adding keyboard and mouse support.
4. I wanted to do an intro cinematic explaining the hero's presence ( a reporter in quest for answers) but once again, time constaint, so I just added a text in 2 minutes and continued fighting the bugs.
Thank you for playing the game and or your in depth comment!
Cheers!
It looks really fun! Is there a way to play it without a controller?
Not yet unfortunately! Doing the Ludum Dare 46 right now, I'll have a look at adding that later for more accessibility!
Now you can, I added keyboard and mouse support!
Nice, I was able to investigate all of the corpses except one that was on the other side of a fence near where the first robot is. I couldnt figure out how to get through the fence lol, i did learn to use the little tunnel door to block the robots. I didn't find any weapons yet and the robots beat me up for a while.
then i couldnt quite get up the barrels onto that ramp
i quite enjoy the game and the concept, i thought something that might make it immediately scarier for me is if it was darker
that could be for an interior level or something
SPOIL :
- The weapon is at the beginning to your left, behind all the containers.
- The key to the fence is on the roofs, you have to climb the blue barrels and then the air conditionner.
Yes, the game was supposed to take place at night, but I added too much assets for my computer. When I clicked "Bake Light", Unity told me "35 hours left" ... so I disabled all the lights and now it takes place during day ^^'
Thank you for playing and commenting!