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(+1)

I was genuinely surprised by the robot behind the stack of canisters right before the gate needing the key! Nice placement. Have a few comments / suggestions after playing:

1. The style of the assets are somewhat inconsistent, which was distracting. Particularly the main character, who has an anime aesthetic, while the rest of the environment has a gritty, realistic look. Is this on purpose? Or were these assets made for this project? Would be helpful to have that information (or credits to the author) for clarity. 

2. There were a few instances where I popped in and out of the environment. One moment I noticed was right before the Alice Zun corpse. 

3. Do you plan to include falling damage? I was able to grab the key on the roof then easily escape the robot by just falling down. 

4. Adding a little more context in the opening would be helpful. As the character felt a little out of place (design wise) they also did as a character in this world. Why were they in this place? What do they have to fight for? Some questions worth thinking about. 

But I enjoyed playing your game and thank you for sharing! 

(1 edit)

Hi! Thank you for your comments!

1. I added the assets credits in the description (and not just at the end of the game). None of the graphical assets were made by me, I just assembled them into a level and made the programmation. I tried to be more or less consistent and tried adding a pixalated filer to blend everything together. Unfortunaltely, due to time constraint, I had to cut it.

2. Thanks for the feedback. There are still many glitches. For instance, I added occlusion culling at the last minute to improve performances but it brought some new bugs.

3. Usually I do not change jam games after the deadline. There can always be more that can be done. Falling damages, different weapons, different moves for the robots and the player, improved the cinematic (at the end the church was supposed to explode), add more cinematics, change the music with just ambiant sounds... If I had to change one thing for this project, it would be adding keyboard and mouse support.

4. I wanted to do an intro cinematic explaining the hero's presence ( a reporter in quest for answers) but once again, time constaint, so I just added a text in 2 minutes and continued fighting the bugs.

Thank you for playing the game and or your in depth comment!

Cheers!