I was genuinely surprised by the robot behind the stack of canisters right before the gate needing the key! Nice placement. Have a few comments / suggestions after playing:
1. The style of the assets are somewhat inconsistent, which was distracting. Particularly the main character, who has an anime aesthetic, while the rest of the environment has a gritty, realistic look. Is this on purpose? Or were these assets made for this project? Would be helpful to have that information (or credits to the author) for clarity.
2. There were a few instances where I popped in and out of the environment. One moment I noticed was right before the Alice Zun corpse.
3. Do you plan to include falling damage? I was able to grab the key on the roof then easily escape the robot by just falling down.
4. Adding a little more context in the opening would be helpful. As the character felt a little out of place (design wise) they also did as a character in this world. Why were they in this place? What do they have to fight for? Some questions worth thinking about.
But I enjoyed playing your game and thank you for sharing!