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yo-heave-ho's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SCREAM MACHINES | #4 | n/a | n/a |
SCARIEST GAME | #19 | 3.083 | 3.083 |
BEST GAME | #19 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved it! I felt like I knew where this was going, comfortably, until the narrative lurched unpleasantly off the expected path.
The details were beautiful, and really pulled me inside the player character's head (the "we want the redhead" section in particular made me feel so uncomfortable - in a good way). The final twist initially felt jarring - I needed to go back reconsider everything we'd learned about the player character and her world - once the twist slotted back into place, it felt all the more sad, and satisfying.
The metafictional touches to the final twist resonated - rather than feeling like cleverness for its own sake they really helped to add an extra perspective on the themes of the story, and raise some questions about the way our experiences chime with the narratives we pass through.
Really well written!
thank you! I'm really glad all that came across.
This piece of interactive fiction is marked by a really witty writing style that makes the most of its simultaneously absurd but eerie setting. The concept of being trapped in a ride is always an appealing one - I've always wondered what it would be like to be alone behind the scenes of those strange mechanical contraptions that make rides work. The only feedback I can give, as others have said, is that the text parsing is a little limited and a 'help' function to clear things would be useful.
Thanks for submitting Yo-Heave-Ho to the SCREAM MACHINE jam!
- SCREAM CATALOGUE
thank you for the feedback!
This was fantastic! The ending was really cool. It was well-written, and a good length for a jam, not too short or too long. I couldn't figure out how to answer the walkie-talkie, but other than that I had no issues. And I took a fun little souvenir before getting to the cutlass c:
thank you!
I...didn't expect the engine to allow you to pick that up, given how that item is defined in the code, but I'm honestly tempted to allow the possibility in v1.1 now. or at least put in a special "instead of taking" for it. thanks for letting me know!
(similarly, after the jam I'll probably make "answer" a synonym for "radio"/"call".)
If radio or call were supposed to let me answer, they did not. I was told I had to listen first, but listening is hard as it turns out. You can see what all I tried here https://www.twitch.tv/videos/601065883
ahhh yeah, from your video the radio interactions in that section are both written in a confusing way and aren't working the way I set them up to. sorry about that.
I was pretty confused at first but found this is neat story. The interaction and the text layout can make it a little weird and unclear. After the longer blocks of text on one page near the beginning, I found myself getting a little lost on the long page.
thank you for the feedback! I might try to break those out a little more in a later version.
took a hot second to figure out how to work it but a pretty solid horror experience !
thank you!
Wow, this was an experience. I'm not used to playing games like this, but I really enjoyed this, and I think you paced it really well. Very well written and very much thematic.
I did have one glitch where I managed to get to the Jail scene without the boat, so I had to restart the game. I was able to go forward from the fire scene without it.
the jail scene bug is now on my list for v1.1 after voting's over. thank you for the review and the feedback!
Spooky and very well-written story. It's a little bit cryptic at the start for newbies like me who never played this kind of interactive stories before, but it was well worth the effort. I was intrigued during the entire story, and I found the ending amazingly well thought and executed.
Very nice, will definitely greet Georges before I hop onto a pirate ride now.
thank you!
(in v1.1 I'll definitely implement inform 7's standard help system to make things easier for newcomers!)