Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PopCatchView game page

By Shiv Bhalla
Submitted by Monikio — 1 day, 19 hours before the deadline
Add to collection

Play game

PopCatch's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#24.6674.667
Graphics#34.5004.500
Gameplay#44.0004.000
Player feedback#53.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very innovative idea! The setting is great - good job with creating the movie theater ambiance.  It was fun to play.

I noticed here and there that the popcorn wouldn't disappear when I thought it should, or that lives wouldn't be decremented when I thought they should (maybe this is related?)

I really liked the mouse trailer so you could see where you are.

When I first entered, the combination of the darkness and the slow piano music gave me a vibe of a horror/suspense scene.  This isn't either good or bad - just wanted to give you a sense of what I felt.

Submitted

This is absolutely wonderful! It feels like some old online game I'd find and play when I was young! I love the visuals, from the trail of the mouse cursor to the photo-realistic images of popcorn, to the fancy cursive "Fin~" message. The gameplay itself is not too complex, but the constant ramping up of difficulty can make the later bursts pretty hectic and fun. The one thing I find to dampen the mood is that it the condition for a player to lose a life didn't feel clear from the instructions, as I was expecting to lose a life for each kernel of popcorn that fell past the screen. But with how the game raises the difficulty by constantly adding in more popcorn, I understand why you made it so the player can only lose one life per burst.

Submitted

Very fun gameplay loop, I just managed to score 1130! The sound effects made for nice feedback on both the popcorn shooting up, and catching it. Sometimes, a piece of popcorn wouldn't get grabbed even if I dragged the mouse over it, but I still had a good time regardless!

Submitted

Shiv Bhalla, your game is truly amazing and so much fun to play! I absolutely love the game idea and the sound effects. Well done!

330 was my max catch. Its so addictive and fun to play it, and moving the mouse faster did not allow the popcons to be caught idk. Still you have and amazing game. 

Submitted

The visual and sound design for this game are super well done! The radial gradient that you added to the mouse tracker is also very impressive.

Submitted

Love the background sound as well as the sound when collecting the popcorn. I also like how instead of losing a life per popcorn missed you lose only 1 life per round. The theme matches as well as the text when you lose.

Submitted

Hi! I like the concept of the game where you have to get the popcorn and eat it as fast as you can. The sound and background are really well done and look great. For improvement, their is a small flaw that the life count doesn't decreases when the popcorn goes bit further of the landing points without being touched. But overall, it's a very nice game!

Wow, really good! I love the color gradient on the tracers. It almost looks like a particle effect. And you mapped the pointer to the mouse. Good job!

Submitted

Hi  I like how you added the theater seats' background image for the game. I liked how you added popcorn for the objective that you hover over them and the catch was done well and matched Your movie theme. Another thing that was done well was the effects that you had when using the mouse on the screen visuals purple was a nice ad. What could be improved is maybe a sound when hovering over the popcorn would really be a nice touch effect to the game.