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Hunting Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level design | #7 | 3.400 | 3.400 |
Overall rating | #8 | 2.800 | 2.800 |
Graphics | #8 | 3.000 | 3.000 |
Gameplay | #8 | 2.600 | 2.600 |
Player feedback | #8 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The balls roam around well and the player controls alright. However the jump is infinite and if you get high enough up the velocity you reach on the way allows you to pass through the floor. I also am not sure how to collect the balls, which made winning the game impossible for me.
I found the default mouse look sensitivity to be really high and difficult to control. I noticed also that the player is able to jump infinitely which gets them into trouble - you could try just setting a bool like "isJumping = true" while the player is not on the ground and restrict the ability to jump again if that bool is true. I like the idea of hunting the enemy agents around the map and them progressively getting harder as you do, but I wasn't able to get any of them. I'm not sure if I missed something that I'm supposed to be doing, so I think the instructions on the main menu could be clearer or stated in game.
Add me to the list of people who aren't sure how to collect the balls. I pressed every key I could think of, and also tried to goomba stomp them, but I consistently failed. I also accidentally ascended to Cube Heaven by mashing the space button during my attempts and stacking jumps so high I don't think I managed to fall back to earth before the time limit was up. However, I did enjoy chasing the balls, and if there was more feedback on the controls I think this could be a fun little game.
The game looks good. The controls are a little confusing as you are never told how to attack. I was unable to play the game because of this. When jumping you stay in the air for quite a while I would mess with the gravity when falling. Maybe increase jump speed and increase gravity. The turning with the mouse is very sensitive so I would fix this as well or add a setting to fix this.
I like the idea behind this game; however, the way to collect the balls was unclear. I couldn't seem to collide with them, jump on them, or click on them to collect them. The mouse sensitivity was also extremely high, to the point looking around was difficult. If those two things were fixed it could be a fun game