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Maze-Man 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.167 | 4.167 |
Level design | #3 | 4.167 | 4.167 |
Gameplay | #4 | 4.167 | 4.167 |
Overall rating | #5 | 4.000 | 4.000 |
Player feedback | #6 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was fun and easy to grasp since it was familiar. I enjoyed the fast paced movement personally, though it could be dialed down some. It made it easy-ish for me to avoid the ghosts when I saw them coming because I could quickly move out of their way and circle back. I ran into a bug where I had only one point left to collect and I was on top of it trying my hardest to pick it up but it wouldn't allow it. I ended up being stuck and not being able to progress past that point. I think there could be some feedback when the player collects the power-up orb (if there's audio I couldn't tell in class), because the first time I picked it up I was nowhere near any ghosts and didn't know anything changed. You could even just make the powerups be a different colored orb. Adding a way to exit the game from gameplay would also be helpful for the player. Nice work!
Maze-Man 3D is a nice twist on the old Pac-Man formula. I enjoy having the opportunity to dodge around the ghosts, as it works well to subvert the fact that you don't know where the ghosts usually are until they're in your line of sight. The AI-work is quite nice too, as the smooth movement of the enemies keeps them from being too great of a surprise. However, the view and colors did end-up making me feel a bit queasy, and I couldn't make it past the second level. I also found the fact that I could miss point orbs, particular those in corners, to be quite annoying. I think you could really improve this game by having sounds for feedback, but such as when the player gets hit, is under the effects of the power-orb, or when they collect a point-orb.
The movement speed seems a little fast personally, but from what I can tell you realistically recreated the pacman level, which is a really nice touch. I would have liked if the ghosts were a little bit bigger, and it would be cool if you implemented the actually ghost characteristics in the AI, or at least bound them to the actual grid (As someone who's made a first-person pacman before [https://shadowlightgaming.itch.io/hackade], its very possible). It also would have been fun if there was an animation when you ran into ghosts with a powerup, otherwise it was great!
I love this game idea. I love packman and being able to be packman in 3d is a cool innovation. The ghost do glitch out sometimes and the pellets don't work as well as they could. Maybe add a score and make the pellet last 10 seconds or so and maybe show the ghost location through the walls until it goes away.
This game is well made and works well. The levels are mazes which are complicated to walk through, the pellets to pick up are pretty easy to find, and the enemies do exist, and sometimes scare you when going around a corner. The main issue I have with this game is how fast things feel. Moving the mouse a little bit causes the camera to shake a lot, which is not the most fun time. The pellets can also be difficult to pick up because of their small size and the jitteriness of the camera. Other than that, this game is really solid
This was an incredibly fun little fast-paced game. The speed of the camera movement got to me at first, and I did get used to it and had fun playing the game, but I would definitely try to figure out a way to maybe slow that down a little bit. The colors of the levels are also a little bright and monotonous, making it harder to navigate at times. But enough with the improvements, I think the idea of a first person pacman-esque game was super creative and you implemented your vision well. I love the little enemies and their names, they are absolutely adorable. I think you can build on this game and improve it to be a very really and exciting game to put on the market! I can't wait to see what more you do.
I loved the title screen; it was really cute. The bright blue of the first maze was a little disorienting. It felt like I was moving at double speed, although it did answer the age-old question of "what if Pac-Man, but Sonic?" Once I got used to the movement of the enemies I had little trouble collecting all the pellets. (I sidestepped the ghosts.) The second maze, however, was white, and since I was already feeling a bit motion sick from how fast the camera was moving I decided the first level was fun enough for me. I had fun; if the camera/walking speed was a bit slower and/or smoother and there was more feedback when you died/changed levels, I could lose a lot of time just running around and eating balls.