This game is really fun and I like the characters along with the animations they have. The only bug I ran into was if I hurt the last enemy the same time they hurt me and had only one life left I would be obliterated but still win. The outcome worked out in my favor anyways, but it felt weird to have exploded right before winning.
maxwelle1023
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The idea behind the game is fun, and I really enjoy placing down the towers. There were a couple problems with the game. You could kick enemies off screen and they either never return or take a long time. They also do not damage the center hut as far as I am aware, so there is no real incentive to kill them.
I really like the exploration and directionality requirements of the doors, which force you to find the correct route. A couple things I did notice is that it does not seem like the button on the bottom right is entirely necessary as you can just move into thing to interact. I also noticed that you cannot go back up the stairs unless you are facing them. Again, the dungeon crawler concept is great, would love to see more of this!
I really like the turn based combat, however at first I did struggle to properly use some of the items like the long range throwing knife. I also experienced a bug where multiple of the main character were spawned at once, though the other copy did not move. The puzzle element is great though and reducing the amount of turns taken really helps with re-playability too! Great work!
The style of this game is extremely cohesive and it looks great! The writing for the menus is pretty funny too. However, some actual explanations on the options page or a different page in game would be really helpful. I see on your submission for the game you've included a quick description of how to play and what each item does, I just think that info could be useful in game. I did not know what the herbs were for until reading your submission. Also I experienced a bug where if you leave an encounter in the middle of a fight and come back it does not display the characters or their health. Other than these things, the game was a really fun time!
I had a similar experience as Karnic, with the cherries spawning a bit too low to be forced to slide under. I also do not play a lot of gacha games so I did not exactly know how to make more money at first. I figured it out pretty quickly, but I think something like a timer next to the player's currency would really help. Other than that, the game was really fun and the art looked great!