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Lunar Defense Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.857 | 4.857 |
Overall rating | #4 | 3.857 | 3.857 |
Player feedback | #5 | 3.571 | 3.571 |
Gameplay | #6 | 3.429 | 3.429 |
Level design | #9 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The Ui and background all are very well done. I think the gameplay is a little lacking, I think adding a form of movement could benefit the game, as it feels a little stagnant currently. Also for me, what I'm assuming is supposed to be some form of a muzzle flash particle effect just appears black and blurry. i think the game could also benefit from a pause menu.
Good work! I really like a lot of the UI and models, both as part of the player ship as well as just the surrounding environment. While I don't personally find the game to be too difficult from a design perspective, I found my mouse sensitivity to be (or at least feel) dramatically higher in the game, which I struggled with a lot. Have a good summer!
The survival aspect is great the Radar and health bar are amazingly done.
The enemies don't have any health bar or indication that you are hitting / hurting them having them be knocked back or a change to indicate that they are being hurt will help the player feedback.
There's no real consequences for the player to just keep shooting having a magazine for the guns would make players have to think before they shoot making it a more strategic.
Overall great job!
I really liked the graphical parts of the game and how everything works together, The asteroids do seem hard to deal with and it did make the game harder for me as well. I think giving the player some upgrade abilities, or decreasing the asteroids health can help make the game easier.
Hunter - I love the HealthBar,Radar, and the enemies are great! But when playing the game the first thought I had was am I damaging the enemy? Your Game really just needs Player feedback and it would be amazing a little camera shake when you take damage or a hit sound when you take damage would help the game alot. Also another thing Is you could had a hit marker noise to the projectile It because I really couldn't understand if I was hitting the enemies. But overall Amazing work and Ill lookout for your future projects!
I really like the alternative take on the old space shoot-em-up type games. Everything looks fantastic too! Only issues I had was the mouse sensitivity being pretty high, and it felt like the enemy ships should take 1 or so less shots to destroy, it was kind of difficult to win.
Your game looks awesome and is pretty fun to play. One thing I will say though is that the astroids felt like they had a lot of health, I think the game would have been more fun if there were more astroids but they each had less health so I wasn't shooting the same asteroid for a prolonged period.