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stopicantaim

6
Posts
A member registered Apr 01, 2024 · View creator page →

Creator of

Recent community posts

Hunter - Great work with the sounds and UI! They're the best I've seen in all the builds I've tested. Also, thank you for figuring out how to get Unity to work with itch.io—I couldn't figure it out myself.

Moving on to the game, the combat is fantastic, and I love all the user feedback. However, my game crashed when I tried to use the mystery box. Also, the enemies can't hit you more than once. I had the same issue with my game, and to fix it, I doubled the enemies' attack range, which resolved the problem.

Overall, great work! I'll keep an eye out for your future projects

This is the best game I've tested yet! But I have a few suggestions:

  1. Screenshots: Why didn’t you include screenshots in your project? It makes your game feel tucked away behind others. Adding some screenshots would attract more players and showcase your game better.
  2. Movement and Aiming: The movement is excellent—neither too fast nor too slow. I also love the centered aiming down sights. Keeping it centered instead of off to the side was a great choice!
  3. Zones: My biggest complaint is with the zones. They slow down the pace of the game too much; it takes too long to capture them, and they are spaced too far apart. Consider making them closer and quicker to capture to keep the gameplay more fluid.
  4. Projectiles: I would lock the Y-axis of the rigid body so projectiles don't fall down. I found myself aiming up to hit the enemies.
  5. Player Feedback: Adding more player feedback would enhance the experience. For instance, a camera shake or a red overlay to indicate danger would make the player feel more engaged.

Overall, this is great work! I wish you had added some screenshots so more people could see this. Keep it up!

(1 edit)

Hunter - There is a lot of potential for fun gameplay here, but I have a few suggestions for improvement:

  1. Main Menu: The main menu is hard to read and strains my eyes, which discouraged me from reading it fully. As a result, I didn’t know how to play the game and spent about 30 seconds wandering around, trying to figure out how to get over the wall. I initially thought it was a bug rather than a gameplay feature due to the lack of player feedback.
  2. Player Feedback: The game would benefit significantly from improved sound effects and a more user-friendly UI. Clearer instructions and audio cues would help guide players and enhance the overall experience.
  3. Gameplay Improvements: I enjoyed flying around and eliminating enemies, but there were too few of them, and the excitement was short-lived. I also found that all level 2 enemies could be defeated in just two shots, making combat too easy.

Despite these issues, the game has the potential to be a lot of fun. With more improvements, it can become something truly great! Keep working on it and continue refining your vision.

Hunter - I love the HealthBar,Radar, and the enemies are great! But when playing the game the first thought I had was am I damaging the enemy? Your Game really just needs Player feedback and it would be amazing a little camera shake when you take damage or a hit sound when you take damage would help the game alot. Also another thing Is you could had a hit marker noise to the projectile It because I really couldn't understand if I was hitting the enemies. But overall Amazing work and Ill lookout for your future projects! 

First off, this is incredible work! I used  an animation controller for my project, so I know how fun that can be to set up correctly. However, I have a few suggestions for improvement:

  1. The walking animation feels too slow and abrupt, which detracts from the overall combat experience. I recommend speeding it up to make it more fluid and engaging.
  2. Adding a separate collider for headshots would enhance the game's combat feel significantly.
  3. Slowing down the player in slow-motion mode undermines the super-soldier vibe. Consider maintaining the player's speed to preserve that powerful feeling.

Overall, fantastic job, and I'm excited to see how the project evolves!"