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AidanBrennan22

5
Posts
A member registered May 02, 2024

Creator of

Recent community posts

I had a great time playing your game. That being said I kinda just sat on a box and flew myself through the levels which is probably unintended and something that shouldn't be possible but was quite fun doing nonetheless.

I had a fun time playing this game but the movement was quite annoying at times, I think a big part of it was that I turned so slowly compared to how much the waves were throwing me around compared to the chest I was trying to pick up. Besides the movement sometimes being annoying, I think you did a great job.

The first thing I will mention is about the annoying glitch you were trying to solve but I believe if you freeze the rotation of the rigid body on your player it may stop the glitch that happens when you run into the wall. Also, your panels are smaller than the screen, something I do to easily fix this is to change the scale of the panels to 1.1 so that they go past the canvas to ensure there are no weird outlines. The tracking bullets were also quite annoying especially when some of the pickups were very close to the turrets. I think these turrets would have been a lot better for the game without the tracking.

I liked your game it was pretty fun to try to avoid the enemies. A few things I noticed though is that on the help scene, the button overlapped the text. Also the enemy's hitboxes are a little unforgiving, especially the one stationed right next to the pizza which felt annoying trying to get that pizza slice. I also feel like it would have been nice to have a restart button instead of having to go back to the main menu.

Your game looks awesome and is pretty fun to play. One thing I will say though is that the astroids felt like they had a lot of health, I think the game would have been more fun if there were more astroids but they each had less health so I wasn't shooting the same asteroid for a prolonged period.