On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A Thousand BulletsView game page

​Blast through enemies and dodge a hail of bullets
Submitted by SevenFour — 1 minute, 9 seconds before the deadline
Add to collection

Play game

A Thousand Bullets's itch.io page

Results

CriteriaRankScore*Raw Score
Design - How well was the theme and limitation implemented?#14.0004.000
Visuals and Sound - Did the games art and sound fit well?#15.0005.000
Overall#24.1674.167
Fun - Was the game fun to play? This is all that really matters, right?#33.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the limitation and how did you use the (optional) theme?
I have enemies spawn continuously in one level and used bloom to mimic neon

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Very nice game, too bad there's a lack of sfx.

In my opinion, in a bullet hell like this, a sort of ability to become invincible for a short moment would make the game more skill based, instead of being unlucky that there are thousands of bullets flying and having essentially zero room to dodge anywhere.

Also playing in full screen essentially put me in a disadvantage, since enemies would spawn outside of the invisible walls  and shoot me while I couldn't reach them.

Still very cool, thanks for creating.

Developer(+1)

Yeah, I didn't realize that making the game full screen would change the aspect ratio until after uploading. I'll try to fix it when I get the chance. And I agree, giving the player an escape option would've helped the game a lot.

Thanks for the feedback!

(+1)

The full screen does make for a rather unique hard mode haha

Submitted(+2)

Pretty cool and fun, i like the sprites and the glow effect on everything.

Only one issue i'd say is that the player movement is really insanely fast and makes it hard to control, especially when you have to navigate through tight patterns.

Other than that it's solid and i like the Background music as well :)

Developer(+2)

Part of the problem is that I'd designed movement with a joystick in mind so you have more control. And I had considered a 'slow' button for keyboards so you could hold or toggle it for fine movement, but the game started getting away from me at the end so I didn't get to implement it.

Glad you enjoyed the rest though!

Submitted

No problem ^^

Jams in a nutshell, always having to cut corners due to time, so that's perfectly understandable :p

Developer(+1)

Yeah, I woke up on the final day thinking I had all the time in the world but ended up submitting with just over a minute left lol.