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(+2)

Part of the problem is that I'd designed movement with a joystick in mind so you have more control. And I had considered a 'slow' button for keyboards so you could hold or toggle it for fine movement, but the game started getting away from me at the end so I didn't get to implement it.

Glad you enjoyed the rest though!

No problem ^^

Jams in a nutshell, always having to cut corners due to time, so that's perfectly understandable :p

(+1)

Yeah, I woke up on the final day thinking I had all the time in the world but ended up submitting with just over a minute left lol.