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Smuggling To Office's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Balance (Speed of the game) | #6 | 3.057 | 3.057 |
Fun (Overall enjoyment) | #11 | 2.829 | 2.829 |
Overall | #11 | 2.893 | 2.893 |
Theme (How well the game fits the jam's theme) | #13 | 3.029 | 3.029 |
Uniqueness (Originality of the game) | #13 | 2.657 | 2.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
There is no information about nothing, just some letters and some numbers.
The narrative could use more work to connect each vehicle to summgling. Cool idea, but disjoineted right now.
UI is kind of confusing. What does the red area mean?
I like the tabs and different areas.
Loving the boats!
Fun unlocking new vehicles!
The found for 81/s on tab B rubber boat is different than the other fonts.
Good pacing! Always advancing. I feel like unlocking vehicles only was a good strategy, maybe balance so that I have to click each one a few times?
Ha! I took too many bribes and couldn't become Mayor. Epic.
The narrative could use more work to connect each vehicle to summgling. Cool idea, but disjoineted right now.
UI is kind of confusing. What does the red area mean?
I like the tabs and different areas.
Loving the boats!
Fun unlocking new vehicles!
The found for 81/s on tab B rubber boat is different than the other fonts.
Good pacing! Always advancing. I feel like unlocking vehicles only was a good strategy, maybe balance so that I have to click each one a few times?
Ha! I took too many bribes and couldn't become Mayor. Epic.
I softlocked myself in the first 5 seconds by accidently selling the bike and couldn't afford another one. It would also be helpful to make the UI better, such as describing what each button does?
looks like it was made by a 4 year old. next time put more than 30 minutes into the UI and it might be playable.
Quick but fun. Not super clear how the visibility mechanic worked.