Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ozten

38
Posts
1
Topics
3
Followers
6
Following
A member registered Jul 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the encouragement!

 I was thinking about two different values that increment. One is effort and the other is coins. Each click is 1 unit  of effort (XP). You will be able to get an automation that is generating effort. You are using effort to row the canoe. This is why returning to the dock takes effort. I wonder if animations would have helped convey that or if I should simplify and get ride of the 10 clicks to get back to the dock.

Thank you for playtesting and the great feedback!

I know the feeling <3

Same comments as others.

I love the countdown from 700 days. Nice bite sized 12 minute game. Love the leader board!

Room for lots of content improvements and additions. Well scoped and congrats on a complete game.

I love the countdown from 700 days. Nice bite sized 12 minute game. Love the leader board!

Room for lots of content improvements and additions. Well scoped and congrats on a complete game.

Very creative! I love the art style and the shader. Balance - I mostly leaned into attacks. I love unlocking new bonuses. Great work!

A little to abstract for me. Nice work on the UI elements and the timer on the clicker.

A little to abstract for me. Nice work on the UI elements and the timer on the clicker.

The narrative could use more work to connect each vehicle to summgling. Cool idea, but disjoineted right now.

UI is kind of confusing. What does the red area mean?

I like the tabs and different areas.

Loving the boats!

Fun unlocking new vehicles!

The found for 81/s on tab B rubber boat is different than the other fonts.

Good pacing! Always advancing. I feel like unlocking vehicles only was a good strategy, maybe balance so that I have to click each one a few times?

Ha! I took too many bribes and couldn't become Mayor. Epic.

The narrative could use more work to connect each vehicle to summgling. Cool idea, but disjoineted right now.

UI is kind of confusing. What does the red area mean?

I like the tabs and different areas.

Loving the boats!

Fun unlocking new vehicles!

The found for 81/s on tab B rubber boat is different than the other fonts.

Good pacing! Always advancing. I feel like unlocking vehicles only was a good strategy, maybe balance so that I have to click each one a few times?

Ha! I took too many bribes and couldn't become Mayor. Epic.

Nice amount of inputs and options.

 
I want to understand why I can't rest. What are the inputs? Maybe a mouse over tip

I wanted to unlock more of the story, earlier. Kind of a grind in the middle.

Not sure what detection does. There is a Character sprite that flickers in an dout. (LIke a bat boy or something). I can earn wood, rock and build houses... but not sure how to earn the other things.
I would make the things you can buy look different than things out of your reach (disabled or a mystery)
Fun layout and art. Good job!

I didn't get to any incremental mechanics. Impressive for 24 hours!

Chrome on Mac laptop. I'm not sure what to do.

I would progressively reveal the UI. It is overwhelming to start. "A Dark Room" is a great incremental to study.

Nice work! Some feedback:

If I hit play, there is no way to go back and read the story (reloading the game works)

The story should have "..." or is missing part of teh sentance or something

"to upgrade rockets, and produce"

Speed is too slow,  which makes it not much fun for me.

I thought I should crash into cups - the + symbol and green make it seem like an upgrade

I don't see how this is an incremental game.

I'm on Chrome on a Mac laptop. Layout issues, I couldn't read the instructions. I couldn't figure out how to play. I Clicked things, but didn't see any cause or effect. 

Nice work on a Cookie Clicker clone! The artwork was creative and fun. The Nice work getting started on animation.

Nice graphics! Good theme! I couldn't really figure out how to play. I kept getting killed before there was an upgrade option.

Thanks for the feedback! I will lower the volume and work on a Settings menu.

I was on Chrome on Mac OS. Nice one!

black text on grey background is hard to read

maybe a descritptin on the page to get people into the idea of the game?

It is fun to hack multiple targets and have the money flowing in. Maybe an icon or indicator of the flow rate on each node? The animatioon of the stream is great, but hard to tell how close to stopping the flow is.

What causess more suspision? Maybe this is an area or chance for strategy and skill?

I love the upgrades!

Auto steal - booya

Panning the game area is cool

Black area upper left - text is unreadable

multiple scans and feeling your hacking empire sprawl out is a great feeling

A global $ per second counter would be motivating.

Great game, nice work!

black text on grey background is hard to read

maybe a description on the page to get people into the idea of the game?

It is fun to hack multiple targets and have the money flowing in. Maybe an icon or indicator of the flow rate on each node? The animatioon of the stream is great, but hard to tell how close to stopping the flow is.

What causess more suspision? Maybe this is an area or chance for strategy and skill?

I love the upgrades!

Auto steal - booya

Panning the game area is cool

Black area upper left - text is unreadable

multiple scans and feeling your hacking empire sprawl out is a great feeling

A global $ per second counter would be motivating.

Great game, nice work!

11:10

Upgrading the enemy is a fun idea.

When first starting... click and move isn't satisfying. I wanted to click a bunch to move faster. I think if there was a reason you can only click once per second that would be better. A progress bar or make it a creature like a tadpole that is doing a breast stroke.

Getting hit doesn't have any effect. Maybe a health bar that goes down would help? Or you lose money each time you are hit? I can see how getting hit is in conflit with the idea of an idle game that you can walk away from.

It gets pretty easy staying as far away as possible. Maybe the level gets smaller and bigger over time?

Bullet hell is fun and helps fix the difficulty level.

Great work!

Checkout the Devlog for this project.

Oh, needing to stop moving to generate passive generation is a bug, sorry about that.

Thanks for the feedback! Cool idea about harder coins. I ran out of time, but I would like to have animated the blue mouse as an NPC running around collecting coins on your behalf. It would be interesting to switch back and forth between platformer and Idle game. I think your 100 coin goal is a good idea. I was thinking after a certain threshold, that could reveal a door to the next level.

Definately hate my controls. I'd love to spend a few hours working on that.

I'm probably the only weirdo on a Mac. Here is the same error as last build.

Looks pretty! I'm unable to open the app on a mac. It unzips, but has an error launching.

I thought today was the last day for submissions, so I missed the official submit. LOLz. Here is where the game is at.

Video of gameplay https://gfycat.com/annualserpentinearrowcrab


End of day 2 progress video. I got my project into a state where unreal engine editor crashed on opening the project. Oh no!!! After an hour or so I rebooted my computer and all was well. Spent time learning how to commit the Unreal part to git. Mainly figured out how to make an object throwable, respawn, and play a sound effect.

Also got motion sickness and had to end the day a bit early. I think that makes me a real VR game dev ;)


End of day one progress video.

I've got the game launching into my Oculus Quest headset. I made a disc to throw, but I haven't figured out how to pick it up :). You probably can't tell, but the crowd in the stadium isn't the final artwork.


Created the README and first issues to track TODOs

https://gitlab.com/ozten/gpu.arena/-/blob/master/README.md

Hi, I'm Austin (he/him). This is my first real game. I'm open to collaboration and am working on a Tron inspired VR game. More description in my devlog https://itch.io/jam/my-first-game-jam-summer-2020/topic/868192/gpuspectator-you-...

Hi! My name is Austin (he/him). This is my first real game, although I've done a lot of weird little graphics / gamish things over the years. I'm a programmer with an art background.

I love VR and want to build a 3D game for the Oculus Quest.

What idea to pick?!! I've got a few:
* Smokey the Bear based game

* A game where the main mechanic is hanging audio records on trees and slowing down the tapes to talk to trees

* A game that either humans or AIs can play that is inspired by Tron

I don't know how to make #1 or #2 fun, so I'm starting with #3. I will try to keep the scope small and focused, so I can finish in 2 weeks. I will make a github repo with the vision for the game, but it GPU.Spectator will focus on letting human spectators watch AI competitors standing on two platforms try to throw a frisbee or other object at each other. It is a programming game, anyone can submit their code to power their character, like robocode or other programming games.

Tron - neon light themed, synthy music. GPU world. Spectators are human and in an audience and looking into the GPU world.

Open to collaborators! I especially need audio / music / character animation / graphics help.