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A jam submission

Idle Pleasure Boat CruiseView game page

Summer Incremental Game Jam Entry
Submitted by ozten (@ozten) — 34 minutes, 25 seconds before the deadline
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Idle Pleasure Boat Cruise's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness (Originality of the game)#142.5712.571
Balance (Speed of the game)#181.7141.714
Fun (Overall enjoyment)#191.7141.714
Overall#191.9141.914
Theme (How well the game fits the jam's theme)#211.6571.657

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Didn't understand what happened, just clicked one button for less than a minute and it suddenly ended

Submitted(+1)

You have the base for a solid idler!

However, as of now, it’s way too short. I think I beat the game in under a minute. I also wasn’t sure exactly what experience did and what the coins did. I think having an instructions/how to play page would be great in the game.

Keep up the work!

Developer

Thanks for the encouragement!

Submitted (2 edits) (+1)

The game is a bit confusing and also click-heavy. No clue why returning to dock requires several clicks too. Oh, and it is also really short.

Though I guess you learned how to use a new game engine during this jam, this is a massive success!

Developer

Thank you for playtesting and the great feedback!

Developer

 I was thinking about two different values that increment. One is effort and the other is coins. Each click is 1 unit  of effort (XP). You will be able to get an automation that is generating effort. You are using effort to row the canoe. This is why returning to the dock takes effort. I wonder if animations would have helped convey that or if I should simplify and get ride of the 10 clicks to get back to the dock.

Submitted (1 edit) (+1)

I think it would be better, gameplay-wise, to make returning to dock as one click that then starts a timer.

Several clicks would be okay if you were still getting XP for them, otherwise it is just clicking for the purpose of clicking.

(+1)

Cute start, would try again when there's more content.

Audio is very loud on start and has no controls other than muting music (but not SFX). I'd suggest prioritizing music/sfx sliders with a lower initial setting so people have a better initial impression.

Developer

Thanks for the feedback! I will lower the volume and work on a Settings menu.

Developer

Checkout the Devlog for this project.