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A jam submission

Ball Evade IncrementalView game page

Move the ball and evade the enemies!
Submitted by mclama — 19 hours, 20 minutes before the deadline
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Ball Evade Incremental's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jam's theme)#14.6674.667
Overall#23.9073.907
Uniqueness (Originality of the game)#24.2944.294
Balance (Speed of the game)#53.2943.294
Fun (Overall enjoyment)#83.3733.373

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall a fresh and interesting game!

Would really like if the movement was keyboard-based (though it might make the game too easy). 

Also would be very good to add an option to sell/remove upgrades - could be painful if you upgrade the enemy too much and cannot maintain your dodge streak anymore. Also could potentially add a Pause button that stops everything on game screen - some upgrades like Money Multiplier have a low cost scaling, and it is really not great to lose the dodge streak and the multiplier that comes with it because you were busy upgrading the multiplier.

Like that you added an option to produce money passively down the line.

Just a couple of minor display bugs: 

- Bullet Turret Count upgrade says that it will add 0.25 turrets on upgrade - of course, it actually adds one. 

- Beam Turret upgrade strength displays the Deflector upgrade strength instead.

- Nudge Delay upgrade says it will add 0.1 to the delay, of course it actually reduces it.

(+3)

I think this game fits the theme perfectly, but for me its not very fun, because you have to constantly be avoiding bullets (and later lasers). So Idling is not really an option and even finding time to buy new updates is kinda stressful.
The penalty of loosing the multiplier is just too high.

Submitted(+1)

Upgrading the enemy is a fun idea.

When first starting... click and move isn't satisfying. I wanted to click a bunch to move faster. I think if there was a reason you can only click once per second that would be better. A progress bar or make it a creature like a tadpole that is doing a breast stroke.

Getting hit doesn't have any effect. Maybe a health bar that goes down would help? Or you lose money each time you are hit? I can see how getting hit is in conflit with the idea of an idle game that you can walk away from.

It gets pretty easy staying as far away as possible. Maybe the level gets smaller and bigger over time?

Bullet hell is fun and helps fix the difficulty level.

Great work!

Submitted(+1)

11:10

Submitted(+1)

Very satisfying gameplay and interesting upgrades! Time: 14:39