Very impressed that this was made on mobile! Very fun mechanics, shooting when you land is such a good idea! Can't really vote highly on the art since it's almost all sourced unfortunately but that doesn't detract from your game being super fun anyway! Amazing work
You made this on mobile!!! WHAT!! This game is something else, the procedural generation, the modifiers (are very interesting and totally change the vibe!).. more than anything else, this game reminds me of Monster Squad Super Space K'noidtrix for the Nintari game console in Willy Beamish.
Thanks for heart-warming compliments. I search and watched the game you mentioned. It is really interesting how one can remind of a game even if it looks different. Probably a similar nostalgic experience/feeling.
Interesting take on Ignorance is Bliss. I thought it was interesting that the game would feed you different information. That would impact your gameplay so you tried to pick up new ones to hopefully reroll your unlucky info.
Game got really hectic when there was a lot of enemy spawns (controls were too simple to allow you to handle the amount of spawns so the game would end pretty quickly at that point)
Thank you. Indeed, the spawn rates in most scenarios are too much to deal with by just jumping and then shoot once after jump. I'm trying to think of possible solutions, one of it is definitely about balancing spawn rate. I might make major changes or add other elements to counteract the mob.
Liked the simplicity of the controls, which did not match up with the gameplay when it became a bit more hectic. Trying to read everything going on while more and more entities were spawning was difficult, but i liked the challenge.
Art style worked really well for the type of game.
Really impressed that it was coded on a mobile, thats really cool
Thank you so much for feedback. I agree about the controls, I noticed the conflicts of simplistic control VS complicated movements from creatures. The initial idea is actually just a runner with levels to complete. But I ended up doing the endless-runner for easier and faster development. Now the real trouble comes in balancing. And I hate the spider spawning for every jump. I am thinking of adding more what player can do, or anything to make the game easier to play in longer sessions.
The art style is simple but effective I love that three things to focus on mechanics. Really cool concept. And that it changes based on pickups affecting the level. Keeps it really dynamic.
I am also impressed that you made it on a mobile device rather than a full game engine!
In terms of gameplay, I would call this thing a hyper-casual roguelike. I think it's an interesting idea to make these scrolls that change your gameplay style. The graphics are unusual, and may not suit everyone because of the very high contrast, but I specifically liked it. The topic is a bit consistent, as I see it, the emphasis was not placed on this. 8/10
Comments
Very impressed that this was made on mobile! Very fun mechanics, shooting when you land is such a good idea! Can't really vote highly on the art since it's almost all sourced unfortunately but that doesn't detract from your game being super fun anyway! Amazing work
Thanks you, Emmycron.
You made this on mobile!!! WHAT!! This game is something else, the procedural generation, the modifiers (are very interesting and totally change the vibe!).. more than anything else, this game reminds me of Monster Squad Super Space K'noidtrix for the Nintari game console in Willy Beamish.
Thanks for heart-warming compliments. I search and watched the game you mentioned. It is really interesting how one can remind of a game even if it looks different. Probably a similar nostalgic experience/feeling.
I love the execution, and the art actually works, but the whole click to jump/shoot thing got really hard really quick. Great job!
Thanks, rock.
Interesting take on Ignorance is Bliss. I thought it was interesting that the game would feed you different information. That would impact your gameplay so you tried to pick up new ones to hopefully reroll your unlucky info.
Game got really hectic when there was a lot of enemy spawns (controls were too simple to allow you to handle the amount of spawns so the game would end pretty quickly at that point)
Art style suited it well. well done!
Thank you. Indeed, the spawn rates in most scenarios are too much to deal with by just jumping and then shoot once after jump. I'm trying to think of possible solutions, one of it is definitely about balancing spawn rate. I might make major changes or add other elements to counteract the mob.
really cool game, played it with crafty on stream!
Thank you. I watched the whole stream recently and leaved some comment there as well.
We played on stream! https://www.twitch.tv/videos/1569525407?t=0h34m13s
Thanks for letting me know. I watched it on YouTube. :D
Liked the simplicity of the controls, which did not match up with the gameplay when it became a bit more hectic. Trying to read everything going on while more and more entities were spawning was difficult, but i liked the challenge.
Art style worked really well for the type of game.
Really impressed that it was coded on a mobile, thats really cool
Thank you so much for feedback. I agree about the controls, I noticed the conflicts of simplistic control VS complicated movements from creatures. The initial idea is actually just a runner with levels to complete. But I ended up doing the endless-runner for easier and faster development. Now the real trouble comes in balancing. And I hate the spider spawning for every jump. I am thinking of adding more what player can do, or anything to make the game easier to play in longer sessions.
The art style is simple but effective
I love that three things to focus on mechanics. Really cool concept. And that it changes based on pickups affecting the level. Keeps it really dynamic.
I am also impressed that you made it on a mobile device rather than a full game engine!
Thank you so much. The feedback and appreciation is what gives me a little joy and motivation to keep going. It helps reduce my anxiety lol.
In terms of gameplay, I would call this thing a hyper-casual roguelike. I think it's an interesting idea to make these scrolls that change your gameplay style. The graphics are unusual, and may not suit everyone because of the very high contrast, but I specifically liked it. The topic is a bit consistent, as I see it, the emphasis was not placed on this. 8/10
Thank you for feedback and trying the game.