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A jam submission

Hotrun!View game page

Run away from lava
Submitted by voidonon — 7 minutes before the deadline
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Hotrun!'s itch.io page

Results

CriteriaRankScore*Raw Score
Polish#723.1003.100
Theme Interpretation#793.9003.900
Gameplay#832.9002.900
Overall#843.2753.275
Creativity#1013.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

loved chasing after fuel. felt like Bubbles in Finding Nemo. even more impressive thats its all coded in C and done without an engine. GJ!

Submitted

so cool game I likee the temperature that  chase me - super that you writ it in C - good job man!, if I can comment about gameplay if you stop there are many places that you can't do anything just wait for death - definetely I will change this that game will give more vibe - btw good job!

Submitted

It's mind boggling that this game was created without an engine! I enjoyed the concept, although I had bad luck on my first couple of runs because the path was not big enough for the ball to fit through. But once I got a good map, it was pretty smooth sailing. All in all, a nice game and very impressive that it was created in such a short time with no engine!

Submitted

This game explores a nice concept, but sometimes auto generated terrain is too narrow and the ball can't keep going forward. I'd add a bit of sound effects and a restart button

Submitted

I love this game! It might benefit from some music or sound effects. I really like the particles and how the sprites get covered in lava. I had a few runs where I couldn’t start because the random generation blocked my path. Still, it's a very good game and could easily become a mobile game. It’s fascinating, especially when you run out of fuel and know you're doomed, just waiting for your slow death.

Submitted

Nice game! Very polished and smooth physics.

Submitted(+1)

Love it! C with Emscripten, wow. Impressive achievement!

Developer

Thank you, I am glad you liked it. :) 

I have barely managed to get it in a playable version before the deadline. I did not have time left for sound, fine-tuning, some GUI improvements and some more/better particle effects.