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Criteria | Rank | Score* | Raw Score |
Creativity | #66 | 3.667 | 3.667 |
Overall | #142 | 2.583 | 2.583 |
Gameplay | #144 | 2.111 | 2.111 |
Theme Interpretation | #150 | 2.778 | 2.778 |
Polish | #165 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept, definitly some potential there
Good on you for seeing the development take on a life of its own and rolling with it. That somehow feels very game jam-y and something interesting came out the other end.
It took me a couple of tries to figure out that the squares are bad and what to do about them. It would be interesting to see the recall button having more impact, maybe if the drones were there to drag enemies into hazards rather than attacking directly.
Sending out the drones was really satisfying though, it made me feel dangerous. There must be some clever stuff happening under the hood to nail their behaviour the way you have.
Very interesting concept. Some more polish would be welcome, but the way it works is definitely amazing for something created in just 72 hours (actually, less than 60 hours since it was submitted more than 12 hours before the deadline)! Congrats! :)
Thanks for trying it!
Cool idea, but requires some more polish I think :) The things I would improve on first would be player control (to be relative to the screen center instead of relative to the current mouse position) and clarifying on the goal in the game. The drone spawning and swarm behaviour are awesome though! :D
Oh yes, it’s not exactly a game right now! More of a collection of weird ideas XD thanks for trying it though!