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Lonely Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #17 | 3.012 | 3.300 |
Creativity | #19 | 3.469 | 3.800 |
Overall | #26 | 2.944 | 3.225 |
Gameplay | #30 | 2.556 | 2.800 |
Theme Interpretation | #36 | 2.739 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I did manage to make it, by mistake mainly haha. This was fun to discover how things worked and what was needed. Creativity is there, you can see the mechanics in play. As some other people have states, not all "mechanics" were needed to reach the destination. Gameplay was fine. Everything was clear enough to understand, there was just nothing telling you what to do in which order. Theme interpretation was missing for me. There was no real fighting the dark or darkness. Polish was good, would have loved a bit more instructions. And that food dispenser timer is evil.
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Comments
I confess that I have a weakness for space games, so WELL DONE!
I really like the idea of the game. and the puzzles. I prefer a more claustrophobic and cluttered spaceship, but the actual design is great for a three-day jam. Great job!
thanks for the review!
This is a fun game! I took some time to figure out how to do everything, but in the end it was a very rewarding puzzle experience. Beautiful aesthetic. Nice work!
Thanks for the review!
It took me forever to realize that F was the interact button, but then I understood the game, and did enjoy it. The spaceship looks good, and the background and music are incredible. The gameplay itself wasn't super engaging, but I still enjoyed my time with it. Good job!
thanks for the review! Im glad you enjoyed it!
It took longer than I'd like to understand what was going on and what was needed. Once I did the game was a good time. I'd suggest for future jams to try to make things a little more obvious.
Level design was great and the music suited the environment well :)
thanks for the review! Next jam I'll make the game more understandable.
I liked the feeling of loneliness and despair you created - This was great. :)
Thanks for the review!
The game looks nice and the atmospheric music was fitting. The game ran smooth and it is a unique idea with how the player must survive. The generator never felt like it needed to be touched though and the games difficulty needs fine tuning. There was a point where I was just standing around not doing anything because I knew that there was nothing left to do. Outside of those things, great work!
Thanks for the review!
Looks cool, but I don't understand how to play at all
Maybe you can tell me how :)
Hi!
controls
wasd - walk
f - interact with objects
how to play:
in the start room (dark green) you can see the screen, there will be a guide on it. but if you still don't understand, I'll write down the instructions below.
to complete the game, you need to fly to the planet earth. In order for the ship to move, the engines must be tuned. You can see letters, colors and numbers in the captain's room (purple), enter these parameters into the engines in the orange rooms.after a while, the parameters will change, the time is random and starts from 1 minute to 3 (real)
the ship has a reserve of energy, it is gradually decreasing, if there is no energy left, then all the doors will close and you will not be able to open them. to prevent this, it needs to be replenished. to make up for it, you need to enter the parameters into the generators in the generator room (yellow), you can see the parameters in the navigation room (blue) on the left the parameters for the left generator, on the right for the right generator.after entering the parameters, pour the fuel into the pipe in the middle.after that, the parameters will change and you will have to enter them again! If you make a mistake, you will lose some energy.
you have hunger and thirst, they will gradually decrease and if they reach zero, then you will gradually lose hp. to make up for hunger and thirst, you can eat in the dining room (red), but the food supply will decrease, to make up for it, collect tomatoes in the garden (green), and then put them in the appliance, 5 tomatoes per serving. after you have received the food, the device will not be able to give food for 2 minutes (real)
Cracks will gradually appear in the ship, remove them. if there are many of them, the light will turn red and the siren will start buzzing. when there are too many of them, you will gradually lose hp
Mechanics will appear gradually: hunger, thirst and engine tuning from day 1. loss of energy from the second and cracks in the ship from the third day.
have fun!