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Gravipod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.357 | 3.357 |
Overall | #14 | 3.196 | 3.196 |
Theme | #15 | 3.500 | 3.500 |
Aesthetics | #22 | 3.214 | 3.214 |
Sound | #24 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sorta difficult to manipulate the player, but very good.
Great game! I really enjoyed this one. It was just frustrating enough to keep me going lol. I had a final time of just over 30 minutes, which is fine by me. I loved the art and sound design as well. Once you get used to the mechanics of controlling the character you really start to progress. I did get knocked back into another room at one point, where I immediately ran into spikes. This caused me to have to restart the previous room, which took a bit of the fun out of it for me. I liked that some of the levels blocked off when you entered a new one which prevented this issue. Awesome job though overall and the "let's gooo" at the end made me laugh, thought I'd mention that lol
Woah this game's mechanic has some layers into it which I really love. It seems simple at first but as I go through the game, I discovered specific techniques to play the game and make it easier which is awesome! It fits the theme as well with it manipulating the gravity. I really like the aesthetics of it as well. The little pod fella is quite charming and the environments reminds me of old school games. The sound effects are also on point with the music being upbeat but not too much. Overall, this is a really cool game to play and get good at. Great job!!
nice and hard, i like it
Cool old-school vibes and decent controls. I like this design's simplicity and quick levels
The controls took a little bit of getting used to for me, but in the end it was fun to play!
Kinda hard to get the cheracter tu do what you want, the double space bar to go strate is a bit weird but still nie experience (did'nt manage to the end)
The controls where a bit hard to figure out, and the physics feel somewhat slippery for me, though I got used to it eventually. The art is charming and you managed to introduce and teach new mechanics pretty well. Good job :)
Cool mechanic! It took a little while for me to understand the controls, but it's quite interesting the manoeuvres you can do once you get the hang of it.