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A jam submission

GravitonView game page

Race the Clock with Dynamic Gravity!
Submitted by Speed576 โ€” 4 hours, 7 minutes before the deadline
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Graviton's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.1674.167
Gameplay#53.7223.722
Overall#53.5833.583
Aesthetics#83.6113.611
Sound#202.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/speed576/status/1731698612370014674

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Comments

Submitted (1 edit) (+1)

Very cool design, well done man but took me 3 hours to download

Developer

Thanks for trying it out! Dangg 3 hours? Man das crazyy

Submitted

ikr

Submitted

Why 500mb

Developer

I think its cos its made in Unreal Engine 5 which tends to be a bit chunkier than most games

Submitted(+1)

Awesome game! Makes me want to play around with some post processing. It's great for speed running because there are so many things you can upskill in to get better times, moving, finding the shortest path, aim. Really well put together too. Fantastic work!

Developer

Thank you so much for trying it out! ^-^

Submitted(+1)

It is very fun and interesting - but I can get myself lost or trying to figure out the geometry of a level often - while it is cool, it can be pretty hard too.

Developer

Thank you for trying it out! I got a lot of comments regarding the visuals sometimes is a bit hard to see so I'll definitely keep that in mind!

Submitted(+1)

Very nice game! I really love the almost wire-frame-like style you're going for! The mechanics are also very interesting, though i've had a few issues with the implementation.

What i think you did really well:

The style: again, it's awesome, i love stuff the looks like old-school computer graphics without being incredibly low-poly.

The concept: shooting anomalies/glitches while running through a sort-of maze in a video game? That sounds like an episode plot from like Adventure Time or something (and i mean this as a compliment). 

The mechanics: i really like the concept of having to think through when to actually shoot anomalies, at first it seems as if you have to shoot every single one, but actually it turns out that leaving out most of them is the correct play! I'd love this as a puzzle platformer, but going fast is very fun too!

What i think could be improved:

The music: i don't wanna sound rude, especially since you complimented my own music, but i would really appreciate having the option to turn off the music, or to have more variety. Generally it's a good idea to have a longer song with more repeating melodies than to have a shorter song with no repeating melodies

The physics: I actually liked a lot about the physics, the only things i found kinda weird were the gravity not applying when you're on the ground even if it's flipped and how the bullets/grenades you shoot dont seem to inherit your velocity? I wasn't paying close attention so i might've just been aiming badly, but in case they dont already inherit the player velocity i think adding that functionality would be great. And the gravity not applying when you're' grounded just seems like a weird bug.

(Speaking of bugs, i found out by accident that sometimes you can shoot the same anomaly twice while it's disappearing, no idea how it happened)

The level design: Again, i actually really liked the level design, but the last level is kind of confusing as i accidentally skipped all of it. And in the second level you can actually go entirely out of bounds and soft-lock yourself.


All in all, a very good game, keep up the great work!

Developer(+1)

Thank you so much for the thorough feedback!! Yea, music is not really my strong suit as of now but I'm definitely learning more as I go! An option to turn off music is a good idea! I'm fully aware of the gravity not applying when ur on the ground. It actually does apply but you just need to jump! Everytime the gravity is switched, I added a force upwards or downwards so it applies properly but sometimes the player still sticks to the ground. I'll prolly think of a way to fix it after the jam! For the bullets, I'm not really sure about inheriting player velocity, I think it might look a bit delayed especially when the player is transitioning gravities. This is prolly because when the player presses the mouse, in a split second the player also moves, therefore it looks like its delayed but its actually not. I'm not too sure how to make this better as of now but I'll definitely keep that in mind! And shooting the anomaly twice is not something that I thought of. It is definitely possible with the way the code works right now and its an easy fix (this is why playtesting is important xD). I'm aware at some areas the player can get soft locked, thats where the reset button comes in! For the last level, its fully intentional, because (Spoilers) its a maze that branches up and down forward. So if you skipped the last level, that means you found the fastest path xD. I mean I finished the last level in 10 seconds.


Oh and don't worry about sounding rude or anything. Usually, the harsher (constructively) the feedback is, the more useful it is! Again, thank you so much for the very well detailed feedback!

Submitted(+1)

One of if the most unique take on the theme! I really loved what you did here. The game concept, music, sound effects, it is great! only the aesthetics, even being amazing, made sometimes a little hard to walk around, but I think it is part of the gameplay :) Great game

Developer

Thank you so much for trying it out!!

Submitted(+1)

I like your take on the theme!  The game is very coherent, graphics, music, and sound effects fit together nicely! More levels would be great, but for a 3-day jam, it is enough. Great job!

Developer

Thank you so much for trying it out! Yea I agree, more level would be good! Maybe in the future I'll make more :D

Submitted(+1)

Great atmosphere and fun to play, I had a bit of a hard time seeing where to go at first but I feel like I was able to adapt my vision after resetting a few times and it was a lot easier as I kept playing. Love the concept and fits the theme well. Keep it up!

Developer(+1)

Thank you so much for trying it out!! ^-^

Submitted(+1)

I love the art style combined with the moving geometry objects!
The movement felt very good and the sound effects felt like they matched the visuals.
The music felt a bit repetitive, but asking for in-depth music in a game jam is unrealistic.
Overall great game!

Developer(+1)

Thank you for playing the game!! Yea producing music is not my most strong suit as of now but I'm learning as I go! Appreciate the feedback!

Submitted(+1)

Cool idea and visuals. I really like the simple wireframe look, though at times it could get a bit hard to navigate. Movement felt good and the mechanics seem well executed :D

Developer

Thank you so much for trying it out!! ^-^

Submitted(+1)

Very nice concept ๐Ÿ‘

Liked the visual style as well despite it's a bit hard to navigate  

Controls are smooth, think it can give a lot of space for speedrunners

Developer

Thank you for trying it out!! :D

Submitted(+1)

Like this 3D shooting concept! It feels nice and  fresh

Developer

Thank you!! ^-^

Submitted(+1)

Cool style! Reminds me that echolocation horror games (like "Stifled" or "Lurking"). Good job :)

Developer

Thank you for trying it out!

Submitted(+1)

I love how you did the vector graphics. It reminds me of Battlezone from way back.  Controls were good.  The only down side is trying to navigate around, vector graphics classically can make it difficult to see where you can go.  Overall I had fun with this one! 

Developer

Thank you so much for the feedback!