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Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 2.846 | 2.846 |
Theme | #20 | 2.769 | 2.769 |
Overall | #22 | 2.519 | 2.519 |
Sound | #29 | 2.077 | 2.077 |
Aesthetics | #31 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/kebabmanfr/status/1764655831201501238
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Comments
Fun idea but confusing visuals. Why have the dangerous walls be blue when you also need to use the blue beam to travel? It's counter-intuitive. Extremely challenging, little room for error, I feel like the first level was too difficult (although I did beat it, a beginner would be quite frustrated). Still had fun with it once I figured out what I needed to do. Good work!
Oh, I noticed there's options for sound and music, but despite having it enabled, I never heard anything? Are there sounds/music in this?
Nice game and in the theme! :D A bit hard haha
Some interesting mechanics, nice game!
good game, but why are the dangerous walls blue???
The controls are very fun and dynamic. I like how I am able to instantly stop when not holding A/D. Makes the game very dynamic
Nice concept with the valves! Struggled a bit with some tight jumps, guess I gotta get good
Woot, I felt so accomplished when I activated the 2nd valve, yellow I think (color blind player). Fun controls and a nice cozy but dangerous environment. Thanks!
I really like the idea. It really fits the theme and provided a fun platforming challenge. I would suggest having the dangerous water be a different color though (maybe like dark blue).
For other players:
Double click on the toggles to activate music
--
Bonjour l'homme kebab ! Dommage cette histoire de musique haha
The game is really fun (but way too hard for non-speedrunner player). I like the eyes animation and the global art direction but it is lacking specific colors for specific effects (For areas everything is blue for killing, ascending or blocking) It should be the same color of the valves I think.
Also, E and R are pretty closed and I sometimes resetted while looking for the last valve of a level... Frustrant.
Nice entry and impressive work!
its hard on purpose. get good. also the blue killing is fixed in later levels
Good game, maybe you could color the harmful things red instead of blue, though. It is a bit hard to distinguish.