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Cavern Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #46 | 3.400 | 3.400 |
Overall | #109 | 2.400 | 2.400 |
Sound | #115 | 2.067 | 2.067 |
Aesthetics | #128 | 2.133 | 2.133 |
Gameplay | #137 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Could really use more sound and music, but it’s okay - the punch being able to be retriggered as often as you click really makes it feel “video gamey” which isn’t necessarily a bad thing, but I think it maybe is for what it seems like you’re going for. I actually found it pretty easy and straightforward once I realized I could just hold space to swim. Any time a game has me holding a button down constantly it always makes me ask - why not just do the thing automatically? Not saying constantly swimming forward is the right choice for the game, but I think that’s something worth considering game design wise.
Cool idea and good work in getting it together :)
I thought for a moment, by the sounds that it was going to be a horror game, but it wasn't bad at all. Personal best 35 secs
Love that you took the time and made settings. Cool game with an interesting concept.
Thanks for your review! what was your score?
Something like 103
Kinda creepy, was almost expecting some ancient cave monster to come swimming up.
Cool concept 😊
The swimming mechanic is fun! But I feel like its missing something, I think more structures to avoid could amp up the difficulty! I do like seeing my little arms go however! This has a lot of protentional :D
I like the concept, but like others already said it's really short. But thank you for the game!
About 34 seconds, unique take on the theme, overall a great game, I just wish there was more gameplay!
Thanks alot!
definitely lower the sensitivity before playing :D < 54 seconds > nice concept.. I like the feel of the swim. I think it could use some more landmarks (or something), i get its meant to be a maze, but on my second go, i got pretty lost, not knowing which way was up.
Thanks for your feedback!