Loved the aesthetics of this game, a fantastic representation of the doodle pen and paper style. The puzzles were truly engaging and kept me invested throughout. But it did start to feel a bit arduous after a while, especially in terms of speedrunning potential due to its length. But props to you for the amount of level design work!
My run ended when I unfortunately got softlocked at 40% as well… if I go up, I don't have a key to go further. If i go down when the patrol enemy is out of the way, it's at the exact same time of the electric hazard block zapping… so i die no matter what i do -- and the checkpoint keeps me locked here :(
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