Wow. Just wow. An incredible level of polish for a game jam game. I especially liked the camera for the scene transitions. Cutting to the gate opening and the tables floating. And the boss fight was simply awesome. Amazing work
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The Potion Commotion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #11 | 3.560 | 3.560 |
Overall | #14 | 3.552 | 3.552 |
How much do you like the game overall? | #15 | 3.480 | 3.480 |
Is it spooky and does it follow the theme? | #16 | 3.800 | 3.800 |
Audio | #19 | 3.280 | 3.280 |
Graphics / Visuals | #21 | 3.640 | 3.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
lots of fun from a simple mechanic! the floating tables were my kryptonite . The only thing I would add is an arrow indicating the direction of the jump. Nice job!
Well done! Love the jumping mechanic, a little weird but it felt surprisingly natural once I got used to it. A line showing the trajectory before you jump might help with the learning curve. The ground slam was super satisfying, and the camera shake really sells it. Some really impressive stuff for a 48 hour jam too, with the cutscenes and shifting tables. Also I know you made it for another jam, but the menu music is fantastic.
Wow that was fun. I really liked the movement concept and slaming all of the enemies felt amazing. It felt pretty balanced overall. The varied staged looked pretty good too altough I would have liked the game to look a bit darker, since the music and the story makes it feel like a darker atmosphere would fit. Otherwise great game. Very spooky. Oh and I would appreciate it if you also played my game. Thanks and good job
Great Game! I loved the game play and the concept behind the character movement. The floating table part of the game was a bit buggy because the frog did not move along with the table so my frog often slid off. But other than that everything else was very well executed and I had a ton of fun with this game. Overall good job!
Loved the slam attack! Had so much fun with it :)
You should make a secret mini-game where you smash ghosts and try to beat your highscore!
The movement is a little bit too hard for me. But it is something new and I like experimental stuff.
Good Game :)
Awesome Game! I really like the movement in this game. It feels really good
good game ,its amazing you did it in 48 hrs.Also personally i liked the movement ,ike it could be made more engaging but the current is preety fun.
Movement is great but also pretty annoying. But the game looks nice.Nice concept.Also i would appreciate it if you could play and rate my game.By the way the jam was pretty fun :-)
For only 4 levels, this game sure showed out and showed proud! I absolutely loved the soundtrack added, the background music, and the sound effects used. Wasn't too loud wasn't too soft it was just right. The backstory too was pretty interesting as well as with the levels designed in it! I love the unique concept of the controls and how to maneuver through the game! Although it was hard to get at first, I finally got used to it. The art and programming too is smooth and well oraganized! I can tell you made sure to test through all of this and take your time.
The only 2 problems I seen so far was:
- When right clicking to perform a jump, it glitches heavily and doesn't jump according to the power level of how long you held your RMB
- On puzzle 3, when the frogs appeared on the tables, it was kind of hard to jump from one of them to the other smoothly.
If this had a sequel, I would love to play it! This was an enjoying game indeed!
A nice game with lots of potential! As mentioned in an earlier comment, to movement scheme is really cool and where most of the potential lies, sadly it is a bit buggy and hard to grip. But with some tuning it'll make for a really nice and innovative way to play :)
Graphics are nice and sound and music too, if a bit quiet.
Some details really got me going! The spellbooks and tables in the Magic Library was by far my favourite! (Though those tables were damned hard to climb due to collision box problems).
Had lots of fun, both playing the game and participating in the Game Jam! Thanks for both ^^
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